R2: Rats in a Maze [Manzanita judging]

Patlin

Explorer
Tor will pursue until he's either lost track of the enemy completely or until the others have fallen so far behind that he thinks they will be unable to follow if he goes any further.

His base move is still 40'.
 

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Dungannon

First Post
Tor pursues the large rat, he's seen enough of it now to know what it is, down a side street and into a narrow alley. As he gets about halfway down he sees three individuals step into the other way as the creature dashes past them. The newcomers are holding crossbows leveled at the warrior. The others, rushing to keep up with their companion, hustle into the alley just before the bad guys make their appearance.

ooc: the three bad guys are 25' in front of Tor. The alley is a little less than 10' wide so there are two facing you with the third right behind and between them. For those that haven't done so yet, please roll initiative.
[sblock=Fimble: ]Fimble, struggling to keep his associates in sight, is just about to give up and return to the inn after they all dash into yet another alley. Suddenly he sees three men armed with crossbows exit one of the buildings and take up positions at the entrance to the alley his friends just entered. The gnome may not be overly wise to the ways of the world, but he knows a trap when he sees one.[/sblock]
 

Patlin

Explorer
Patlin said:

ooc: Just so you don't have to scroll around looking for it.

If Tor does well enough on the initiative count to act before lots of stuff happens:

Tor will rush them, taking a swing at one and trying to threaten as many as possible with his spiked chain. To the extent that he can, he'd like to be close enough that a 5' step isn't enough to escape his reach.

As I understand the layout, he'd like to do this:

Code:
|b3|  |
|b2|b1|
|to|  |
|  |  |

He'll strike at b2. Using 1 point of power attack (1d20+6=14, 2d4+6=9)
 

wmasters

First Post
Metrius Initiative: 1d20 = 19

Seeing the men, Metrius quickly mutters a shield of faith spell (putting him to AC 18), and draws his mace ready for combat (as a move equivalent action).
 

Heckler

First Post
ooc: If the bad guys are still bunched together nicely on my action, Babette will Grease (DC REF 14) the 10' square they occupy, provided no PCs are in the area. Otherwise she will Daze (WILL DC 13) a bad guy.
 

Rae ArdGaoth

Explorer
Fimble McGee, Gnome Illusionist

Fimble, seeing the trap being laid for his friends, quickly devises a plan to use his illusions to his advantage. The gnome whispers some arcane nonsense as he wiggles his fingers over his body. Wherever his vibrating digits pass, his blue cloak transforms and molds into a suit of armor. Down his back a purple cape is draped, and buckled to his left hand is a steel shield with a four part split crest of the colors red, purple, yellow, and blue, the crest of the well-known greater diety Azwan. Sheathed across his back is a small but powerful warhammer.

His transformation complete, Fimbus goes about setting the scene for his grand entrance. Reaching into a pouch at his belt, he grabs a pinch of wool and sticks it into his ear. He pulls it out, the wool now covered with ear wax. He holds the waxy fluff in front of his lips and whistles quietly. The whistle is magnified and transformed as the sound waves soar towards the alley. Fimble moves closer.

By the time it reaches the three armed men, the sound of the whistle through the wool has become the sound of softly tramping feet, quietly clinking armor, and the thud of quivers and sheaths bouncing against their wielders' bodies. The feet stop tramping just before the alley and now the bending and groaning of wood can be heard, as though three strong men had just drawn their bows. Fimble is about thirty feet from the entrance. He takes the same piece of wool from before and rubs it between his fingers delicately. He mutters incoherently for a moment before vague forms begin taking shape. Fimble moves to the front of the shadowy figures, right in front of the alley.

Quickly the figures become more well defined. Surrounding the entrance to the dark side street stands a group of five muscular men. Two are armored in breastplate with small shields, one bearing a dragon, the other a griffon. Both shields look battle tested but in excellent repair. In the fighters' other hands they wield bastard swords. The other three men are wearing studded leather armor. At their hips are sheathed longswords, at their backs are quivers full of arrows, and in their hands, drawn, are elven-crafted longbows. They are aimed at the three men setting the trap. Fimble's "adventurers" are clearly battle-hardened warriors, some have scars, all are strong and confident. Fimble, garbed in his illusory clerical armor, stands proudly at the head of the group. He calls loudly, "In the name of Azwan, I should strike you treacherous cowards down this very moment. However, Azwan refuses to stoop to your level, so I shall give you a chance to surrender. You are clearly outnumbered, now place your weapons on the ground and stand down!"

[sblock=OOC: ]
Code:
[b]Spell:[/b]                  [b]Duration:[/b]
Silent Image	1 SA	Concentration
Ghost Sound	1 SA	1 round/level
Disguise Self	1 SA	10 min./level

Prepared: (3+1/2+1) (Bonus illusion spell) *Gnome ability
0: Prestidigitation, Mage Hand, Message, (Ghost Sound), *Prestidigitation, *Ghost Sound, *Dancing Lights
1: Silent Image, Disguise Self, (Color Spray)

Save DC: 15 (+3 Int, +1 spell level, +1 gnome)

"Surprise" Round:
- Disguise Self as an armored cleric gnome of Azwan, god of nobility and war.
Round 1:
- Cast Ghost Sound
- Move closer to alley but remain out of sight
Round 2:
- Ghost Sound effect - a group of 5 armored men running softly, clanking, and then stopping, then three bows being drawn.
- Move to alley entry
- Cast Silent Image
Round 3:
- Silent Image effect - group of 5 experienced adventurers.
- Fimble's speech

Notes: It's going to take several rounds for this all to happen, but I believe the first round takes place before the action in the alley, so I named the rounds accordingly.

Depending on the layout and the lighting, I may want the illusions to appear as though they are emerging from an invisibility spell. Is Fimble currently behind the buildings, is it evening? Or is it morning and he's in the middle of a crowded street?

Also, a rules question/suggestion. In the PHB, the ghost sound spell description says:
PHB 3.5 said:
Ghost sound can enhance the effectiveness of a silent image spell.
That's all it says, however. What that means exactly, I'm not sure. I presume it's up to the DM. I was thinking two things: A) Ghost sound and silent image are standard action casting times. Ghost sound (for Fimble) has a duration of 1 round. Silent image lasts until Fimble's concentration breaks (he takes damage, casts another spell, etc.) So maybe the two could be combined into one full-round spell, or ghost sound could become a free action. That way, the running noises could occur at the same time as the image appears, which would make more sense for continuity's sake. B) Either ghost sound increases the will save DC for silent image by one or two, or the savers must make two saves at the current DC and pass them both, or something like that.

Those are just suggestions, ultimately it's up to Dungannon. And of course, if the others can take care of things in the alley before any of this happens, then all the better.[/sblock]
 
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Dungannon

First Post
The investigators find themselves in a narrow alley facing three armed assailants. The first shot, however, comes from behind them as a crossbow bolt flies into Metrius' back. This is immediately followed by two shots from the group in front, both striking Tor.

Metrius responds by invoking his God's favor to increase his hardiness while drawing his mace and turning to face his attacker.

The third attacker in front of Tor releases his shot, but it flies harmlessly over everyone.

Fimble, unseen by the thugs, uses his arcane talents to alter his appearance into that of a well armed defender of justice.

Tor, already frustrated by the apparent lack of progress in their investigation, decides he's had enough and strides forward with a purpose, to inflict pain and death with his chain. He swings his deadly apparatus with precision, laying into the closest bad guy and drawing a ragged, bloody line across his chest.

Babette calls a spell to her lips and turns to unleash the magical energy at the closest attacker behind her. The man blinks his eyes, shakes his head, and growls at the girl.

Gideon, seeing his friends and himself now surrounded, takes a moment to ready his shield and draw his new blade while deciding who will be the first to taste his wrath.

The last two assailants behind the group fire their crossbows, one at Gideon and one at Babette. Both bolts fly true and draw blood, Babette dropping to the ground as consciousness slips from her grasp.

positions at the end of round 1, Fimble is outside the alley, approx. 40' to the left of the alley entrance
Code:
|b3|  |
|b1|b2|
|T |  |
|  |  |
|  |  |
|  |  |
|  |  |
|  |  |
|G |B |
|  |M |
|  |  |
|b4|  |
|b5|b6|
[sblock=crunchy bits: ]initiative
Badguy #6 = 22
Badguy #2 = 21
Badguy #3 = 20
Metrius = 19
Badguy #1 = 17
Fimble = 16
Tor = 14
Gideon = 10
Babette = 10
Badguy #5 = 9
Badguy #4 = 7

Badguy # 6 attack = 18, damage = 7
Badguy #2 attack = 22, damage = 7
Badguy #3 attack = 17, damage = 1
Badguy #1 attack = 7
Tor attack = 22, damage = 9
Badguy #4 Will save = 20
Badguy #5 attack = 20, damage = 4
Badguy #4 attack = 18, damage = 7

The trio behind managed to enter the alley without being spotted by anyone in the alley, thus the attack on Metrius was a sneak attack.

Current HP
Tor: 36/44
Metrius: 3/10
Gideon: 11/15
Babette: -1/6[/sblock]
 

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