FitzTheRuke said:
I'm wondering, seeing as people have mentioned having run it:
How did the fight with the Tomb Guardian go? He's seems a bit tougher than even that Black Dragon to me...
I seriously doubt 1st level adventurers will find the key required to get to him to take him on. The tomb's existence was partly to add a nice undead encounter for the cleric & paladin to use some radiant powers, partly to add an aura of mystery about ancient civilizations that form a backdrop for the adventure, and partly to resolve the Olvar-Sybil relationship. It felt incomplete, so I figured I'd add a hidden capstone encounter. If they do face the final encounter, I'd fully expect them to get pwned.
The encounter itself is designed for three things:
(1) To have a really tough encounter that can be beaten/bypassed through clever role play (though at 1st level, they don't have the language access needed to make this approach work),
(2) To have a mystery that can be a recurring party of the campaign, that a party may remember and come back and face when they have gained numerous levels (and can be beaten later if a DM expands the adventure to include other references to a key artifiact), and
(3) To have something for parties who manage to beat the dragon encounter to fear!
A really smart 1st level party might make it there, realize #1, retreat, and come back in a few levels to make #2 happen.