D&D 5E Random Background Table and Custom Backgrounds

Hriston

Dungeon Master of Middle-earth
I posted a thread several weeks ago which presented some tables for random generation of lifestyle and background. They were converted from the Secondary Skills table from page 12 of the 1E DMG along with the social class tables from Unearthed Arcana (1985). I wasn’t satisfied with the result, so I rethought my methodology and have made an entirely new iteration without use of the UA content. This is entirely based on the DMG table. What follows are some custom backgrounds that fill out the dual-skilled part of the original table.

Random Background
d100Background
01-03Acolyte
04-06Charlatan
07-08Criminal/Spy
09-11Entertainer/Gladiator
12-31Folk Hero
32-55Guild Artisan
56-58Guild Merchant
59-61Hermit
62-63Noble/Knight
64-83Outlander
84-86Sage
87-91Sailor/Pirate
92-93Soldier
94-96Urchin
97-00Custom background, see subtable

Custom Background subtable
d100Background
01-07Artisan-Gambler
08-11Artisan-Navigator
12-18Artisan-Sailor
19-24Artisan-Trader
25-33Artisan-Trapper
34-37Forager-Gambler
38-40Forager-Navigator
41-44Forager-Sailor
45-48Forager-Trader
49-50Gambler-Husbandman
51-52Gambler-Laborer
53Gambler-Navigator
54Gambler-Sailor
55Gambler-Trader
56Gambler-Trapper
57-77Guild Factotum
78Husbandman-Navigator
79Husbandman-Sailor
80-81Husbandman-Trader
82-83Husbandman-Trapper
84Laborer-Navigator
85-87Laborer-Sailor
88-89Laborer-Trader
90-92Laborer-Trapper
93Navigator-Teamster
94Navigator-Trapper
95Sailor-Teamster
96Sailor-Trader
97Sailor-Trapper
98Teamster-Trader
99Teamster-Trapper
00Trader-Trapper

Custom Backgrounds

Artisan-Gambler

Skill proficiencies: Choose two from Deception, History, Insight, Persuasion, and Stealth
Tool proficiencies: One type of artisan’s tools, gaming set
Equipment: A set of artisan’s tools (one of your choice) and one of the following options:
  • (a) a set of dark common clothes and a pouch containing 15 gp,
  • (b) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp, or
  • (c) a set of fine clothes and a purse containing 25 gp
Feature: Criminal Contact, Guild Membership, Position of Privilege, or Retainers

Artisan-Navigator
Skill proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion
Tool proficiencies: One type of artisan’s tools, navigator’s tools
Equipment: A set of artisan’s tools (one of your choice) and one of the following options:
  • (a) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp,
  • (b) a belaying pin (club), a set of common clothes, and a pouch containing 10 gp, or
  • (c) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), a set of common clothes, and a pouch containing 10 gp
Feature: Bad Reputation, Guild Membership, or Ship’s Passage

Artisan-Sailor
Skill proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion
Tool proficiencies: One type of artisan’s tools, vehicles (water)
Equipment: A set of artisan’s tools (one of your choice) and one of the following options:
  • (a) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp,
  • (b) a belaying pin (club), a set of common clothes, and a pouch containing 10 gp, or
  • (c) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), a set of common clothes, and a pouch containing 10 gp
Feature: Bad Reputation, Guild Membership, or Ship’s Passage

Artisan-Trader
Skill proficiencies: Insight, Persuasion
Tool proficiencies: One type of artisan’s tools
Languages: One of your choice
Equipment: A set of artisan’s tools (one of your choice), a mule and a cart, a set of common clothes, and a pouch containing 15 gp
Feature: Guild Membership

Artisan-Trapper
Skill proficiencies: Survival and your choice of Athletics, Insight, or Persuasion
Tool proficiencies: One type of artisan’s tools
Languages: One of your choice
Equipment: A set of artisan’s tools (one of your choice), a hunting trap, a set of traveler’s clothes, and a pouch containing 15 gp
Feature: Guild Membership or Wanderer

Forager-Gambler
Skill proficiencies: Survival and your choice of Athletics, Deception, History, Persuasion, or Stealth
Tool/language proficiencies: One type of gaming set and your choice of thieves’ tools or one language
Equipment: Choose an equipment package from either the Criminal, Noble, or Outlander background
Feature: Criminal Contact, Position of Privilege, Retainers, or Wanderer

Forager-Navigator
Skill proficiencies: Survival and your choice of Athletics or Perception
Tool/language proficiencies: navigator’s tools and your choice of vehicles (water) or one language
Equipment: Choose an equipment package from either the Outlander or Sailor background
Feature: Bad Reputation, Ship’s Passage, or Wanderer

Forager-Sailor
Skill proficiencies: Survival and your choice of Athletics or Perception
Tool/language proficiencies: vehicles (water) and your choice of navigator’s tools or one language
Equipment: Choose an equipment package from either the Outlander or Sailor background
Feature: Bad Reputation, Ship’s Passage, or Wanderer

Forager-Trader
Skill proficiencies: Survival and your choice of Athletics, Insight, or Persuasion
Tool/language proficiencies: Choose either one type of musical instrument and a language, navigator’s tools and a language, or two languages
Equipment: A mule and a cart, a set of traveler’s clothes, and one of the following options:
  • (a) a letter of introduction from your guild and a pouch containing 15 gp,
  • (b) a staff and a pouch containing 10 gp,
  • (c) a hunting trap and a pouch containing 10 gp, or
  • (d) a trophy from an animal you killed and a pouch containing 10 gp
Feature: Guild Membership or Wanderer

Gambler-Husbandman
Skill proficiencies: Animal Handling and your choice of Deception, History, Persuasion, Stealth, or Survival
Tool/language proficiencies: One type of gaming set and your choice of one type of artisan’s tools, thieves’ tools, vehicles (land), or one language
Equipment: Choose an equipment package from either the Criminal, Folk Hero, or Noble background
Feature: Criminal Contact, Position of Privilege, Retainers, or Rustic Hospitality

Gambler-Laborer
Skill proficiencies: Animal Handling and your choice of Deception, History, Persuasion, Stealth, or Survival
Tool/language proficiencies: One type of gaming set and your choice of one type of artisan’s tools, thieves’ tools, vehicles (land), or one language
Equipment: A shovel and one of the following options:
  • (a) a set of dark common clothes, which includes a hood, and a pouch containing 15 gp,
  • (b) a set of artisan’s tools (one of your choice), an iron pot, a set of common clothes, and a pouch containing 10 gp,
  • (c) a set of fine clothes, a signet ring, and a purse containing 25 gp, or
  • (d) a set of fine clothes, a scroll of pedigree, and a purse containing 25 gp
Feature: Criminal Contact, Position of Privilege, Retainers, or Rustic Hospitality

Gambler-Navigator
Skill proficiencies: Choose two from Athletics, Deception, History, Perception, Persuasion, and Stealth
Tool proficiencies: One type of gaming set, navigator’s tools
Equipment: Choose an equipment package from either the Criminal, Noble, or Sailor background
Feature: Bad Reputation, Criminal Contact, Position of Privilege, Retainers, or Ship’s Passage

Gambler-Sailor
Skill proficiencies: Choose two from Athletics, Deception, History, Perception, Persuasion, and Stealth
Tool proficiencies: One type of gaming set, vehicles (water)
Equipment: Choose an equipment package from either the Criminal, Noble, or Sailor background
Feature: Bad Reputation, Criminal Contact, Position of Privilege, Retainers, or Ship’s Passage

Gambler-Trader
Skill proficiencies: Choose two from Deception, History, Insight, Persuasion, and Stealth
Tool/language proficiencies: One type of gaming set and your choice of thieves’ tools or one language
Equipment: A mule and a cart and one of the following options:
  • (a) a set of dark common clothes and a pouch containing 15 gp,
  • (b) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp, or
  • (c) a set of fine clothes and a purse containing 25 gp
Feature: Criminal Contact, Guild Membership, Position of Privilege, or Retainers

Gambler-Trapper
Skill proficiencies: Survival and your choice of Athletics, Deception, History, Persuasion, or Stealth
Tool/language proficiencies: One type of gaming set and your choice of thieves’ tools or one language
Equipment: A hunting trap and one of the following options:
  • (a) a set of dark common clothes, which includes a hood, and a pouch containing 15 gp,
  • (b) a signet ring, a set of fine clothes, and a purse containing 25 gp,
  • (c) a scroll of pedigree, a set of fine clothes, and a purse containing 25 gp, or
  • (d) a staff, a trophy of an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp
Feature: Criminal Contact, Position of Privilege, Retainers, or Wanderer

Guild Factotum
Skill proficiencies: Insight, Persuasion
Tool proficiencies: Two types of artisan’s tools
Equipment: Two sets of artisan’s tools (two of your choice), a set of common clothes, and a pouch containing 15 gp
Feature: Guild Membership

Husbandman-Navigator
Skill proficiencies: Animal Handling and your choice of Athletics, Perception, or Survival
Tool proficiencies: navigator’s tools and your choice of one type of artisan’s tools, vehicles (land), or vehicles (water)
Equipment: Choose an equipment package from either the Folk Hero or Sailor background
Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage

Husbandman-Sailor
Skill proficiencies: Animal Handling and your choice of Athletics, Perception, or Survival
Tool proficiencies: vehicles (water) and your choice of one type of artisan’s tools, navigator’s tools, or vehicles (land)
Equipment: Choose an equipment package from either the Folk Hero or Sailor background
Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage

Husbandman-Trader
Skill proficiencies: Animal Handling and your choice of Insight, Persuasion, or Survival
Tool/language proficiencies: Choose two from one type of artisan’s tools, navigator’s tools, vehicles (land), and one language, or choose two languages
Equipment: A mule and a cart, and one of the following options:
  • (a) a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 10 gp,
  • (b) a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp, or
  • (c) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp
Feature: Guild Membership or Rustic Hospitality

Husbandman-Trapper
Skill proficiencies: Animal Handling, Survival
Tool/language proficiencies: Choose two from one type of artisan’s tools, one type of musical instrument, vehicles (land), and one language
Equipment: A hunting trap, a pouch containing 10 gp, and your choice of one of the following options:
  • (a) a set of artisan’s tools (one of your choice), a shovel, and a set of common clothes
  • (b) a set of artisan’s tools (one of your choice), an iron pot, and a set of common clothes
  • (c) a staff, a trophy from an animal you killed, and a set of traveler’s clothes
Feature: Rustic Hospitality or Wanderer

Laborer-Navigator
Skill proficiencies: Animal Handling and your choice of Athletics, Perception, or Survival
Tool proficiencies: navigator’s tools and your choice of one type of artisan’s tools, vehicles (land), or vehicles (water)
Equipment: A shovel, a set of common clothes, a pouch containing 10 gp, and your choice of one of the following options:
  • (a) a set of artisan’s tools (one of your choice) and an iron pot,
  • (b) a belaying pin (club) and 50 feet of silk rope, or
  • (c) a belaying pin (club) and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)
Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage

Laborer-Sailor
Skill proficiencies: Animal Handling and your choice of Athletics, Perception, or Survival
Tool proficiencies: vehicles (water) and your choice of one type of artisan’s tools, navigator’s tools, or vehicles (land)
Equipment: A shovel, a set of common clothes, a pouch containing 10 gp, and your choice of one of the following options:
  • (a) a set of artisan’s tools (one of your choice) and an iron pot,
  • (b) a belaying pin (club) and 50 feet of silk rope, or
  • (c) a belaying pin (club) and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)
Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage

Laborer-Trader
Skill proficiencies: Animal Handling and your choice of Insight, Persuasion, or Survival
Tool/language proficiencies: Choose two from one type of artisan’s tools, navigator’s tools, vehicles (land), and one language, or choose two languages
Equipment: A mule and a cart, a shovel, and one of the following options:
  • (a) an iron pot, a set of common clothes, and a pouch containing 10 gp, or
  • (b) a set of traveler’s clothes and a pouch containing 15 gp
Feature: Guild Membership or Rustic Hospitality

Laborer-Trapper
Skill proficiencies: Animal Handling, Survival
Tool/language proficiencies: Choose two from one type of artisan’s tools, one type of musical instrument, vehicles (land), and one language
Equipment: A hunting trap, a shovel, a pouch containing 10 gp, and one of the following options:
  • (a) a set of artisan’s tools (one of your choice) and a set of common clothes,
  • (b) a staff and a set of traveler’s clothes, or
  • (c) a trophy from an animal you killed and a set of traveler’s clothes
Feature: Rustic Hospitality or Wanderer

Navigator-Teamster
Skill proficiencies: Choose two from Animal Handling, Athletics, Intimidation, Perception, and Survival
Tool proficiencies: navigator’s tools, vehicles (land)
Equipment: Choose an equipment package from either the Folk Hero, Soldier, or Sailor background
Feature: Bad Reputation, Military Rank, Rustic Hospitality, or Ship’s Passage

Navigator-Trapper
Skill proficiencies: Survival and your choice of Athletics or Perception
Tool/language proficiencies: navigator’s tools and your choice of vehicles (water) or one language
Equipment: A hunting trap, a pouch containing 10 gp, and one of the following options:
  • (a) a staff, a trophy of an animal you killed, and a set of traveler’s clothes,
  • (b) a belaying pin (club), 50 feet of silk rope, and a set of common clothes, or
  • (c) a belaying pin (club), a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes
Feature: Bad Reputation, Ship’s Passage, or Wanderer

Sailor-Teamster
Skill proficiencies: Choose two from Animal Handling, Athletics, Intimidation, Perception, and Survival
Tool proficiencies: vehicles (land), vehicles (water)
Equipment: Choose an equipment package from either the Folk Hero, Sailor, or Soldier background
Feature: Bad Reputation, Military Rank, Rustic Hospitality, or Ship’s Passage

Sailor-Trader
Skill proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion
Tool/language proficiencies: vehicles (water) and your choice of navigator’s tools or one language
Equipment: A mule and a cart, and one of the following options:
  • (a) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp,
  • (b) a belaying pin (club), a set of common clothes, and a pouch containing 10 gp, or
  • (c) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), a set of common clothes, and a pouch containing 10 gp
Feature: Bad Reputation, Guild Membership, or Ship’s Passage

Sailor-Trapper
Skill proficiencies: Survival and your choice of Athletics or Perception
Tool/language proficiencies: vehicles (water) and your choice of navigator’s tools or one language
Equipment: A hunting trap, a pouch containing 10 gp, and one of the following options:
  • (a) a staff, a trophy of an animal you killed, and a set of traveler’s clothes,
  • (b) a belaying pin (club), 50 feet of silk rope, and a set of common clothes, or
  • (c) a belaying pin (club), a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes
Feature: Bad Reputation, Ship’s Passage, or Wanderer

Teamster-Trader
Skill proficiencies: Choose two from Animal Handling, Athletics, Insight, Intimidation, Persuasion, and Survival
Tool/language proficiencies: vehicles (land) and your choice of one type of artisan’s tools, one type of gaming set, navigator’s tools, or one language
Equipment: A mule and a cart, and one of the following options:
  • (a) a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 10 gp,
  • (b) a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp,
  • (c) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp,
  • (d) an insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of common clothes, and a pouch containing 10 gp, or
  • (e) a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp
Feature: Guild Membership, Military Rank, or Rustic Hospitality

Teamster-Trapper
Skill proficiencies: Survival and your choice of Animal Handling, Athletics, or Intimidation
Tool/language proficiencies: vehicles (land) and your choice of one type of artisan’s tools, one type of gaming set, or one language
Equipment: A hunting trap, a pouch containing 10 gp, and one of the following options:
  • (a) a set of artisan’s tools (one of your choice), a shovel, and a set of common clothes,
  • (b) a set of artisan’s tools (one of your choice), an iron pot, and a set of common clothes,
  • (c) a staff, a trophy from an animal you killed, and a set of traveler’s clothes,
  • (d) an insignia of rank, a set of bone dice or deck of cards, and a set of common clothes, or
  • (e) a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, and a set of common clothes
Feature: Military Rank, Rustic Hospitality, or Wanderer

Trader-Trapper
Skill proficiencies: Survival and your choice of Athletics, Insight, or Persuasion
Tool/language proficiencies: Choose one type of musical instrument or navigator’s tools and a language, or choose two languages
Equipment: A mule and a cart, a hunting trap, a set of traveler’s clothes, and a pouch containing 15 gp
Feature: Guild Membership or Wanderer
 
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Salthorae

Imperial Mountain Dew Taster
This is fun.

Could you maybe put it in a
spoiler
tag or multiples for ease of reading/scrolling?
 


Hriston

Dungeon Master of Middle-earth
This is fun.

Could you maybe put it in a
spoiler
tag or multiples for ease of reading/scrolling?
Thanks for the feedback!

Some of my formatting didn’t survive the copy/paste. I probably shouldn’t do this on my phone.

I’ve tightened things up and added some bolding, so I hope that helps with readability. I haven’t used s-blocks before, so I’ll have to look into it.
 


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