Oghma
First Post
More ray stuff:
Some Ray feats I found online from the fabled Dragon Annual 5:
Ray Burst
Metamagic - REQ: none
You change the effect of a ray spell to a 30’ burst centered on yourself. A ray burst hits all targets within 10 feet. Targets within 30 feet are allowed a reflex save to avoid the burst. Any targets that do not avoid the effect are treated as if they were hit by the ray spell. Any target with 100% cover with respect to the caster is not affacted. A ray burst spell uses up a spell slot three levels higher than the spell’s actual level. Dragon annual 5, pg 26.
Ray Coning
Metamagic - REQ: none
You expand a ray spell to a 30’ cone. All targets in the area of effect receive Reflex saves to avoid the effect, but are otherwise affected as if they were hit by the ray spell. A coned ray uses up a spell slot two levels higher than the spell’s actual level. Dragon annual 5, pg 26.
Ray Extension
Metamagic - REQ: You maintain a ray spell for an additional round. When the extended ray spell is cast you can use your next action to attack with the eame ray. You can designate either a different target or the same target. A successful ranged touch attack is required for the second target. If any other actions are taken, or the spell is disrupted before your next action, then you lose the extended spell. An extended ray uses up a spell slot one level higher than the spell’s actual level. Dragon annual 5, pg 26.
Ray Focus
General - REQ: none
Your ray spells are more effective than normal. Add +2 to the DC for all saving throws against all ray spells that you cast. The effects of this feat stack with the effects of the Spell Focus feat. Dragon annual 5, pg 26.
Ray Splitting
Metamagic - REQ: none
A split ray can hit three targets. A successful ranged touch attack is needed for each target, and each roll incurs a -4 penalty to hit A target cannot be attacked more than once with a given spell. A split ray uses up a spell slot two levels higher than the spell’s actual level. Dragon annual 5, pg 26.
Some Ray feats I found online from the fabled Dragon Annual 5:
Ray Burst
Metamagic - REQ: none
You change the effect of a ray spell to a 30’ burst centered on yourself. A ray burst hits all targets within 10 feet. Targets within 30 feet are allowed a reflex save to avoid the burst. Any targets that do not avoid the effect are treated as if they were hit by the ray spell. Any target with 100% cover with respect to the caster is not affacted. A ray burst spell uses up a spell slot three levels higher than the spell’s actual level. Dragon annual 5, pg 26.
Ray Coning
Metamagic - REQ: none
You expand a ray spell to a 30’ cone. All targets in the area of effect receive Reflex saves to avoid the effect, but are otherwise affected as if they were hit by the ray spell. A coned ray uses up a spell slot two levels higher than the spell’s actual level. Dragon annual 5, pg 26.
Ray Extension
Metamagic - REQ: You maintain a ray spell for an additional round. When the extended ray spell is cast you can use your next action to attack with the eame ray. You can designate either a different target or the same target. A successful ranged touch attack is required for the second target. If any other actions are taken, or the spell is disrupted before your next action, then you lose the extended spell. An extended ray uses up a spell slot one level higher than the spell’s actual level. Dragon annual 5, pg 26.
Ray Focus
General - REQ: none
Your ray spells are more effective than normal. Add +2 to the DC for all saving throws against all ray spells that you cast. The effects of this feat stack with the effects of the Spell Focus feat. Dragon annual 5, pg 26.
Ray Splitting
Metamagic - REQ: none
A split ray can hit three targets. A successful ranged touch attack is needed for each target, and each roll incurs a -4 penalty to hit A target cannot be attacked more than once with a given spell. A split ray uses up a spell slot two levels higher than the spell’s actual level. Dragon annual 5, pg 26.