Re-Recruiting 1 player: Eberron Lost 4E Style

Walking Dad

First Post
Sorry, somehow messed up the subscription.:blush:

Character concept:

In the ages past, the dragons needed foot soldiers against their now nearly forgotten enemies. Theriac was one of them. Now he has landed in a world he doesn't understand, the only other people there are from his distant future.

Dragon born barbarian (thane) or sorcerer dragon.
 

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EvolutionKB

First Post
Sounds good WD. Both concepts are fine, flesh out one with a background and CS. The barbarian might work better to provide another person to engage in melee.
 



renau1g

First Post
Evo,

I've put up a draft background in the RG, if you don't mind looking it over?

I need to put crunch together still but I don't have a copy of the book and need to wait until the update to the CB to complete it.

Note: I'll be away the week of 7/5 - 7/12
 

Walking Dad

First Post
Nadarr, Dragonborn Barbarian (Thaneborn)

[sblock=Stats]
Nadarr Player: WD
Dragonborn Barbarian XP ? Level 3
Initiative +3 Senses Normal Vision
Passive Insight 11; Passive Perception 16
HP 44; Bloodied 22; Surge Value 12; Surges Per-Day 9
AC 18; Fortitude 17; Reflex 13; Will 13
Saving Throw Bonus: -
Resist: -
Speed 6
Alignment Unaligned
Languages Common, Draconic

Str 18 Dex 14 Wis 10
Con 12 Int 09 Cha 14

Basic Attack:
Greatsword: +9 ; 1d10+5
Charge '' : +11; 1d10+1d8+5

Racial Abilities
Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.
Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
Dragon Breath: You can use dragon breath as an encounter power.

Class Features
Barbarian Agility: Add +1 to AC and Reflex if not wearing heavy armor.
Feral Might (Thaneborn Triumph): You gain the roar of triumph
power. In addition, whenever you bloody an enemy, the next attack by you or an ally against that enemy gains a bonus to the attack roll equal to your Charisma modifier.
Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit.

All Powers are vs AC

At-Will Powers
Howling Strike
Pressing Strike


Encounter Powers
Roar of Triumph
Dragon Breath (Acid) (vs Reflex)
Vault the Fallen
Hammer Fall (vs Fortitude)


Daily Powers
Macetail's Rage
Inspiring Word


Utility Power
Stonebreaker

Feats
Toughness
Student of Battle

Skills (* = trained)
Athletics* +10
Intimidation* +11
History +2
Nature* +6
Perception* +6

Equipment

Vanguard Greatsword +1 (-), Screaming Hide +1 (-), Standard adventurers pack (15), 4 javelins (20), clothes, 65 gp


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Background:
The jungle was hot and steamy. Nadarr and his clutch-mates moved slowly through the jungle, stalking their otherworldly prey. Nadarr looked back to Heskiss who just reached into the small pouch that contained the dream-preventing drug. They were part of a small contingent of dragonborn warriors that the dragons send to help the giants against the quori invasion. Xen’drik wasn’t like their Argonnessen home, but close enough to feel comfortable.

There was an unfamiliar sound. Nadarr tightened his grip around his greatsword and gave Heskiss and Snaparr a sign. They only hunted as a talon this time, the other members of their claw were searching one of those caves that had risen lately.
Suddenly Snaparr screamed and som kind of tentacles bursted from the ground. Nadarr released a cloud of corrosive gas and closed in roaring. He fought valiantly, but didn’t noticed the new danger behind him…
After he wakened from the blackness, he was … LOST.
Nadar was hatched in the year -39.620. He seved his dragon masters and the prophecy without question. Now, he has to search for his own answers…
 
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