Keenberg
First Post
So I am planning on giving the fighter in my party a +1 Execution Axe. I think a normal Execution Axe is a pretty powerful weapon in it's own right. A d12 weapon, it has the property "Brutal 2" which means when the player beats the AC check, they re-roll 1's and 2's on their damage dice. So in effect it never deals less than 3 damage. The Execution Axe it is also a high crit weapon. So on a critical it is 2[W] otherwise known as 2d12. DAMN.
I'm thinking that the "Brutal" mechanic is a bit rough around the edges though. It just means a 1 in 6 chance of more rolling, which slows down the game... so I have developed two possible solutions.
(In the case of the item I'm giving though, the +1 masterwork bonus would
give +1, so it would be +1 to attack rolls and 1d10+3 for damage rolls.)
So how do these solutions sound? Which one do you think is better? Any other ideas for Brutal weapons?
I'm thinking that the "Brutal" mechanic is a bit rough around the edges though. It just means a 1 in 6 chance of more rolling, which slows down the game... so I have developed two possible solutions.
- Solution 1: 1's and 2's on the damage dice count as 3's, no re-roll. Since it is a +1 Execution Axe, the +1 will still apply to attack/damage rolls.
- Solution 2: d10+2. This is effectively the same thing as the classic Brutal 2 mechanic, as far as I can tell (and if any mathematicians out there would like to let me know it is not, please do! I love math. ) The benefit is is means no re-rolls, less time, more fun!
(In the case of the item I'm giving though, the +1 masterwork bonus would
give +1, so it would be +1 to attack rolls and 1d10+3 for damage rolls.)
So how do these solutions sound? Which one do you think is better? Any other ideas for Brutal weapons?
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