ElectricDragon
Explorer
Kahuna Burger said:Actually the first post said "the fire has been stated to only illuminate 50 feet out." Whether this was a poorly built fire or one that they had tried badly to hide, your assessment conflicts with the DM's info given, so cannot justify the targeting. Illumination was 50 ft, the only question is whether thats bright out to 25 and shadowy to 50 or bright to 50 and shadowy to 100 - either way, it's not shadowy to 200.
IF the whole PC party is without low-light vision, 50 ft. is as far as the bright light would illuminate. No mention of shadows in the original post. Given low-light vision in the NPCs, this would extend bright to 100 ft. making the PCs easily seen at 51 to 100 ft. and 20% miss chance from 101 ft. to 200 ft.
SRD said:Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of bright light and of shadowy illumination for such characters.
No DM has to describe lighting for people not in the party. If your opponents can see further than your party members, and your party does not take this into account, you deserve to be splatted.
Even just the guard's torch would enable a creature with low-light vision to see up to 80 ft. away. Different creatures have different vision types. Night attacks with light sources outside or underground/indoors with light sources allow for 3 distinct ranges that must be accounted for. If the party doesn't realize this, they could very well die quickly. The rogue in the OP's post could have been spotted with darkvision or low-light vision easily.
Creatures with low-light vision benefit most from light sources.
Ciao
Dave
Dragons are even more deadly. A torch would enable a dragon to see 80 ft. away in bright light and 160 ft. away in shadowy illumination. A campfire like in the OP, would light up 200 ft. brightly and up to 400 ft. away shadowy.
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