Voadam
Legend
I’ve been reading through the free quickstart rules and like a lot of it from what is there.
I like the consolidated skills but I’m puzzled why there is the new endurance skill when there is already a fortitude defense. It seems to handle things that would have been handled by a fortitude save in 3e.
Now being a player skill means the player will roll which feels more active than passively being effected or not by ill effects as happens with 4e fortitude. But they went to a lot of trouble to cut down the skill list from 3e and it seems odd to create a new skill entirely when it could be handled by an existing core mechanic for which tough characters should already be good at it and weak characters not as good at it.
Thoughts? Explanations? Anything I'm not seeing?
I like the consolidated skills but I’m puzzled why there is the new endurance skill when there is already a fortitude defense. It seems to handle things that would have been handled by a fortitude save in 3e.
Endurance
Make an Endurance check to stave off ill effects and to
push yourself beyond normal physical limits. You can hold
your breath for long periods of time, forestall the debilitating
effects of hunger and thirst, and swim or tread water
for extended periods.
Now being a player skill means the player will roll which feels more active than passively being effected or not by ill effects as happens with 4e fortitude. But they went to a lot of trouble to cut down the skill list from 3e and it seems odd to create a new skill entirely when it could be handled by an existing core mechanic for which tough characters should already be good at it and weak characters not as good at it.
Thoughts? Explanations? Anything I'm not seeing?