SteveC
Doing the best imitation of myself
Hey everyone!
I didn't see anything posted about this earlier, so I thought I'd put in a link. Here is a link to a recent chat session with the designers of the new Star Wars Saga game.
The highlights:
Simplified skills: skills are folded together and you pick either unskilled/trained/master with them. No more skill points.
Vitality becomes hit points with a sliding condition scale. High level characters have the ability to do more damage versus low level opponents and upgrade their conditions.
Force powers under one skill but multiple feats. After using a power it must be 'recharged.' (Tome of Battle, anyone?)
Classes are made up of multiple talent trees, meaning smaller numbers of classes can make more broad character archetypes.
More miniatures aspects = pictures of miniatures are used for examples of movement and combat, not a simplified minis game.
Take a look and tell me what you think...
--Steve
I didn't see anything posted about this earlier, so I thought I'd put in a link. Here is a link to a recent chat session with the designers of the new Star Wars Saga game.
The highlights:
Simplified skills: skills are folded together and you pick either unskilled/trained/master with them. No more skill points.
Vitality becomes hit points with a sliding condition scale. High level characters have the ability to do more damage versus low level opponents and upgrade their conditions.
Force powers under one skill but multiple feats. After using a power it must be 'recharged.' (Tome of Battle, anyone?)
Classes are made up of multiple talent trees, meaning smaller numbers of classes can make more broad character archetypes.
More miniatures aspects = pictures of miniatures are used for examples of movement and combat, not a simplified minis game.
Take a look and tell me what you think...
--Steve