I really want to avoid the 15 minute day problem.
I like the time based rest. Like you need a day of rest....but the game mechanics need to be made with lots of legalese to stop players from resting every 15 minutes. Too many players players will kill monster one, demand time freeze for the world so they can rest a day, then unfreeze time and attack monster two.
I do like weakening characters, like each use drains a constitution point. Though most players make high con characters. And making a character weak only works if the game has character death. And most games won't even want to play a 'weak' character past a 'set' point as they are too useless.
So you'd need to alter a lot of game rules to get just the right effect.
I like the time based rest. Like you need a day of rest....but the game mechanics need to be made with lots of legalese to stop players from resting every 15 minutes. Too many players players will kill monster one, demand time freeze for the world so they can rest a day, then unfreeze time and attack monster two.
I do like weakening characters, like each use drains a constitution point. Though most players make high con characters. And making a character weak only works if the game has character death. And most games won't even want to play a 'weak' character past a 'set' point as they are too useless.
So you'd need to alter a lot of game rules to get just the right effect.