Wrahn said:Being able to concentrate on one stat is a big deal (at least in my way of thinking). *Shrug*
Except I can't just concentrate on one high stat. I also need a good Con for my Incarnate levels.
Wrahn said:Being able to concentrate on one stat is a big deal (at least in my way of thinking). *Shrug*
Azaar said:I am curious, though, Pyrex: where did you get this druid variant from? I thought perhaps it was the druidic avenger from Unearthed Arcana, but that's more a druid/barbarian hybrid.
You don't have to adjust the LA on templates, and with the freed up +3 you can find a way to meet the prerequisites for the template. The writeup looks good and I especially like the War Chant, its my favorite.Endur said:I'd like to play a legendary barbarian if that is ok. I used Wrahn's suggestion that LA in gestalt is mutiplied by 1.5 rounded down, so that +7 LA for Monster of Legend becomes +10 LA.
I was wondering if someone would catch on.Shayuri said:Just wanted to toss an idea out for everyone, including myself, to gnaw on.
If we're playing an Ascension style game, and that seems to be the case, it's worth pointing out that we ought to design our characters with the idea that one day they will be -gods-. All this half-dragon fiendish dire prawn templates are cool and all...but it might be a little weird for such an alien being to try to attract worshipers.
One thing I've been chewing on is the idea of a central theme to the character...like, "If he was a god NOW, what would he be a god OF?" and so on. I figure it might save time down the line.
Just a thought.
On the other hand, it's a lot of fun to see the ideas pour out.
Cheers!
40 point buy looks to be the decision, animal companions will recieve the same hp as characters and can have 28 point buy to work with. (I'd usually roll for them but I'll see if this makes things simpler)Lord Wyrm, am I safe to assume 40 point buy is the final decision? And on the subject of animal companions, should we calculate their hp the same way as is done for characters? And do we just take their stats from the books or are they subject to some form of stat generation?
The are indeed gods, as for them being angry it would depend on the god. Syira would be rather irate as would Kaloren.MeepoTheMighty said:Are there gods currently? If I were to play, say, a cleric, would my god be pissed about me trying to join his ranks?
Warforged are not a problem, they are a creation of Aracus and appeared roughly ten-thousand years ago. As mentioned in Eberron they have no upper age limit so a few of the first warforged still exist. They have a way of self replication/reproduction so there are newer warforged.Bloodweaver1 said:Ok, I got three ideas. I didn't see anything on races so hopefully there won't be any problems.
Thank you.Lichtenhart said:Lord Wyrm: Sorry. Here they are for you:
snip
I await tham eagerly.Azaar said:And Lord Wyrm: I've decided on my concept -- I think you'll find it a very interesting choice. I'll fix up stats and the like tomorrow evening -- Friday evening at the latest.
Always room for more.garlicnation said:Is there room for another. I have run a high level campaign, but have never been in one. Working on charachter concept now.
I like the concepts, I had not thought of warlock/wizard as particularly viable but you bring up some interesting points.Shayuri said:Hmm! It's going to be hard to come up with a character idea that's not at least partially similar to someone else's...
So far I have two main ideas.
A monk/sorceror, who emphasizes self-reliance and the importance of knowing and using every aspect of oneself...body, spirit and mind. Inner power and outer power. He'd be a horrifying AC monster, plus a damage hound with Arcane Strike and flurry of blows. And Haste. Ow.
A wizard/warlock...inspired a little by tales of Merlin, in that his heritage is tainted. It is his own abilities that spurs him to undertake magical study, and he develops both his inner power and his learned magic at once. The synergy should be clear enough... I considered sorceror/wizard, for just plain huge magic might...but I think the class abilities of a warlock suit a wizard better. Self healing, DR, d6 HD, etc...they help shore up the wizard's physical vulnerability. The eldritch blast is weaker than most blasties, but it's a reliable fallback attack, and good for encounters that don't warrant the expenditure of precious memorized magic. I also see this concept as perhaps dipping into Loremaster and even Archmage, as it advances. And through Warlock, becoming quite the maker of items as well.
Both ideas are primary casters, though the monk/sorceror would probably focus on buffs and support more than blasties.
I've other ideas too, including some clerical ones, in case holes develop in the party that need filling.
Lord Wyrm said:You don't have to adjust the LA on templates, and with the freed up +3 you can find a way to meet the prerequisites for the template. The writeup looks good and I especially like the War Chant, its my favorite.
[B]Name:[/B]
[B]Class:[/B] Druid/Incarnate Gestalt
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B]
[B]Str:[/B] 14 +2 ( 6p.) [B]Level:[/B] Drd 10 / Inc 10
[B]Dex:[/B] 14 +2 ( 6p.) [B]BAB:[/B] +8 [B]HP:[/B] 73 (10d8+30)
[B]Con:[/B] 16 +3 (10p.) [B]Grapple:[/B] +10 [b]XP:[/b] 50000
[B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 60'
[B]Wis:[/B] 18 +4 (10p. +2 Lvl) [B]Init:[/B] +2
[B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] -0
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +2 +0 +0 +8 20
[B]Touch:[/B] 20 [B]Flatfooted:[/B] 20
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 7 +3 +0 +10
[B]Ref:[/B] 3 +2 +0 +5
[B]Will:[/B] 7 +4 +0 +11
[B]Weapon Attack Damage Critical[/B]
[B]Languages:[/B] Auran, Aquan, Common, Druidic, Ignan, Sylvan, Terran
[B]Feats:[/B] Bonus Essentia, Double Chakra(Shoulders), Greater Spell Penetration, Spell Penetration
[b]Class Features, Druid:[/b]
AC Bonus (2 + WisMod)
Animal Companion
Fast Movement +30'
Favored Enemy (Abberation +6)
Favored Enemy (Undead +4)
Favored Enemy (Evil OUtsider +2)
Nature Sense
Resist Natures Lure
Swift Tracker
Track
Trackless Step
Venom Immunity
Wild Empathy
Woodland Stride
[b]Class Features, Incarnte:[/b]
Detect Evil (at will)
Open Chakras - Crown, Feet, Hands, Arms, Brow, Shoulders
Expanded Meld Capacity +1
Incarnum Radiance 2/day (+3 to AC for 3+ConMod Rounds)
Rapid Meldshaping 1/day
Share Incarnum Radiance (Share Radiance effect with allies within 30')
[B]Skill Points:[/B] 83(91) [B]Max Ranks:[/B] 13
[B]Skills Ranks Mod Misc Total[/B]
Concentration 12 +3 +0 +15
Diplomacy 8 +0 +0 +8
Handle Animal 5 +0 +0 +5
Heal 10 +4 +0 +14
Kn(Nature) 5 +2 +2 +9
Kn(Planes) 5 +2 +0 +7
Listen 10 +4 +0 +14
Spellcraft 10 +2 +0 +12
Speak Language* 3
Spot 10 +4 +0 +14
Survival 10 +4 +2 +16
*Cross-class Skill
[B]Equipment: Cost Weight[/B]
Explorers Outfit 0gp 0lb
[B]Total[/B]: 49,800gp 0lb
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 58 116 175 350 875
[b]Spells/Day: 0 1 2 3 4 5 [/b]
6+0 4+1 4+1 3+1 3+1 2+0
[b]Prepared Spells:[/b]
Lvl 0: Create Water, CMW, Detect Magic x2, Mending, Read Magic
Lvl 1: CLW, Endure Elements, Entangle, Faerie Fire, Speak w/ Animals
Lvl 2: Animal Messenger, Barkskin, Fog Cloud, Resist Energy, <Restoration
Lvl 3: Call Lighting, >Magic Fang, Pro: Energy, Speak w/ Plants
Lvl 4: CSW, Flame Strike, Freedom of Movement, Giant Vermin
Lvl 5: Animal Growth, Death Ward
[b]Soulmelds[/b]: 6
[b]Essentia Pool[/b]: 12
[b]Essentia Capacity[/b]: 3
[b]Currently Shaped[/b]:
Crown:
Crystal Helm (Bound), Essentia: 3
+2 vs Charm, +Essentia Deflection to AC
Bind: Melee Attacks gain [Force] descriptor
Brow
Truthseeker Goggles (Bound), Essentia: 3
+2 + 2*Essentia to Gather Info, Search, Sense Motive
Bind: Darkvision 60'
Shoulders
Mantle of Flame, Essentia: 0
d6 + d6*Essentia Fire Shield
Bind: Flame adjacent squares as Std Action, Ref Half
Theraputic Mantle (Bound), Essentia: 3
Heal additonal SpellLevel + 2*Essentia when healed
Bind: +CLvl*Essentia when casting Healing spells
Throat
Dissolving Spittle, Essentia: 0
d6 + d6/Essentia Range Touch 30'
Waist
Vitality Belt, Essentia: 3
+4 to Con checks & Con based Skill checks
+Lvl*Essentia HP
[b]During Combat[/b]:
Move 3 Essentia from Truthseeker Goggles to Mantle of Flame.
Move 3 Essentia from Theraputic Mantle to Dissolving Spittle (and back) as needed.
As mentioned by Wrahn the monster of Legend template can only be applied to animals, magical beasts, and monstrous humanoids, humans can not qualify. Use the extra 3 levels on that line to pick up a monstrous humanoid race, I would consider the Goliaths from Races of Stone, they only have LA +1 and no racial HD.Endur said:Ok, lets say the +3 LA that's freed up is used to allow my human barbarian to qualify for the Monster of Legend template and become a Legendary Barbarian.
If you wanted the effect of behind the scenes followers just include them in your background. I'm not going to allow a cohort for this size adventuring group, though you can come up with allies that you may of acquired in your adventures and I may bring them in during the adventure. Include a class for them and a general level of power (higher than you, equal to you, lower than you.)Shayuri said:Lord Wyrm, what are your thoughts/feelings about the Leadership feat?
If it makes any difference, my idea was to have the cohort/followers play largely behind the scenes roles, with the followers basically being a spy network and the cohort the spymaster that coordinates and collects reports...as well as maintains a place of residence.