After reading the first post again, I just realized that if I took up the mutant race, I would be required to have an additional 500XP per level. That would hurt at first, but should pay dividends at the mid and high levels. This is a draft of what I am looking at for the rogue's gallery, with your blessing.
Thuddar the Barbarous
Mutant Dwarf, Level 1
Hit Points: 7 (6 + 1 from Con,
http://invisiblecastle.com/roller/view/3908558/)
AC: 2 (-2 to hit from men-folk, -4 to giants)
HD: 1+1
THACO: 18 (+1 when fighting orcs or goblins)
Alignment: Lawful
Hair: Black, Eyes Black
STR: 13
DEX: 9
CON: 14
INT: 11
WIS: 9
CHA: 12
Saving Throws: Couldn't find the chart, but gets a +4 vs magic and a +1 vs Death and Poison due to race
Energy Attacks:
Poison or Death:
Stun Attacks:
Radiation:
Languages: Common, Dwarven, Goblin, Kobold, Orc, Gnome
Weapons: Hand-Axe (1d6), Dagger (1d6-1), Heavy Crossbow (1d6+1), Crossbow Bolts: 30
Armor: Plate Mail Armor, Shield
Equipment: Backpack, Helmet, Waterskin, Trail Rations: 5
Random Item: Primitive Firearm,
http://invisiblecastle.com/roller/view/3908577/
Mutations: 3 each,
http://invisiblecastle.com/roller/view/3908581/
-Physical: Simian Deformity, Poison Susceptibility, Thermal Vision,
http://invisiblecastle.com/roller/view/3908585/
-Mental: Vampiric Field, Empathy, Damage Turning,
http://invisiblecastle.com/roller/view/3908588/
XP: -500
Gold: 23