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recruiting players for a mid-level steampunk campaign

dave_o

Explorer
NPC Lord said:
yup, go ahead and build him. i think monk/fighter would do very well. and amberus, elementals would fit in very well, as would mephits. there is already a steam mephit. i like the earth elemental.

Sixth level then? That allows me to be an Ogre and upon my next level actually take a level of a PC class.
 

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stonegod

Spawn of Khyber/LEB Judge
I have a character concept from the Arcanum CRPG that I recycled for a great PbP that unfortunately died that would work here very well:

Tondrek, Half-Orc Idiot-Savant Artificer

Appearance: Tondrek appears hunched and unkempt---his black hair is greasy and unruly, and he does not look like he takes care of himself. His gear, however, is well taken care of--there is no damage or smudges anywhere. Over his armor, he wears some commoner's clothing that he's obviously slept in.

Personality: Tondrek constantly mutters to himself, hunching back and forth, and can be found playing with some odd mechanical bit of something in his hands. If talked to directly, he will not look directly at the talker, but answer indirectly. Of most subjects, he is not too very helpful. But when it is something he knows about (buildings, magic, etc.), we will drone on without stop. He is generally oblivious to the outside world when not talked to directly, unless something catches his fancy. Obviously magical, mechanical, or alchemical things always catch his fancy.

Background: Tondrek does not comprehend his background. He does not understand that his mother had a forbidden love affair with a orc labororer, nor that that fruit of their union would destroy his mother's reputation, severing her from her family and fortune. It doesn't know that she abandoned him in an orphanage for the many children lost in war, nor that she disappeared soon after, most likely a suicide. He just remembers playing with a lot of things during his time at the orphanage---the locks on the bar on the windows, the clocks in the very secure Headmaster's office, the small clockwork spiders he fashioned out of the kitchen broiler, the Headmaster's clock, and some bar fragments. He didn't mind when the Headmaster tossed him out after he almost burnt down the cafeteria after his last construction went awry---it just game him a larger playing field.

Tondrek makes things---mostly his construct friends. He plays like he has a low Int and Cha, which is far from the truth, but he only understand the world in a limited fashion. His artifice is a natural talent---he has never been formally trained.
 



dave_o

Explorer
Ambrus said:
Someone is playing a steam mephit already? I didn't see any posts in this thread to that effect. Are you recruiting players from somewhere else? If so, what type of characters have already been created?

I think he meant there's already a steam mephit in the rules.
 

dave_o

Explorer
Brick-Knuckle Jack
Male Ogre (6), Chaotic Neutral

Attributes
STR 22 (+6)
DEX 14 (+2)
CON 16 (+3)
INT 8 (-1)
WIS 10 (+0)
CHA 10 (+0)​

Combat
HP 48/48 AC 16 (+5 natural, -1 size, +2 DEX) BAB +3 Size Large Speed 40ft. Initative +2 (+2 DEX)
Melee Attack
+9 club 1d8+6 x2​
Ranged Attack
+5 club 1d8+6 x2 10ft.​

Saves
Fort +7 (+4 base, +3 CON)
Ref +3 (+1 base, +2 DEX)
Will +1 (+1 base, +0 WIS)​

Special Abilities
Racial
Reach 10ft., Large size (-1 to AC, -1 to attack rolls, -4 to Hide, +4 to grapple, lifting/carrying limits 2x that of medium characters), Darkvision 60ft.
Class

Skills
Listen +3 (+3 ranks, +0 WIS), Spot +4 (+4 ranks, +0 WIS)​

Feats
Power Attack, Weapon Focus (Club)​

Equipment
Lots o' "clubs"​

Languages
Common, giant​

Description
The name Brick-Knuckle Jack is a fixture among the less savory. Ten feet tall, at least, some claim. His shirts sewn from discarded zeppelin bags, others. Base thugs, hearing that Brick-Knuckle Jack is coming to collect payment, warble out stories of how one, just like them, lost his head over a debt without even knowing it was coming. The story goes that old Brick-Knuckle Jack simply jammed his hand through the wall of the place and popped the boy's cranium off like a wine cork.

What Brick-Knuckle Jack is, is an ogre, oprhaned as most ogres are, who found himself a niche in the seedy underbelly of the city. Huge and hulking, Brick-Knuckle Jack never has trouble finding as work as an enforcer, as a debt collector, a bodyguard. And oh, how old Jack loves the city. Keeping his whiskers cropped short, wearing his iconoclastic bowler (specially tailored from three hats) and suspenders (pieced together from warjack straps). Brick-Knuckle Jack looks almost a proper man, instead of whatever rough bite of Ogre his birth name was, if his giant mother even bothered to give little Jack that much of a thought.

But when an errant thug or smuggler sees Brick-Knuckle bearing down on them, the thick brow, cruel eyes, and hands like clenching mountains, they realize that Brick-Knuckle Jack will never be a man, truly.

And as much as he tries to deny it, Brick-Knuckle Jack knows that, too.​

***

Not sure how to spend for equipment, also would the Hulking Hurler PrC from Complete Warrior eventually be okay? I envision ole' Jack as just grabbing whatever is near by and tossing it at foes. That said, currently, his "clubs" are more like "vaguely club shaped objects he finds that would be handy for smashing and/or throwing at people."
 


Rathan

First Post
I wouldn't mind making a character and trying the steampunk genra.... problem is I don't have any docs or books about it.... anyone willing to help get me started? heh..
 

stonegod

Spawn of Khyber/LEB Judge
Necro_Kinder said:
Am I the only one still interested in this?
I am interested, but as you see, our potential GM seems to view this as not a pressing matter. That's they way things go.
 

Ambrus

Explorer
stonegod said:
I am interested, but as you see, our potential GM seems to view this as not a pressing matter. That's they way things go.
Hm. I'd already given up this game for dead. I'm still interested but I'll wait to see if anything more comes of it before I bother to stat up a character.
 

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