Maleketh
First Post
I'm DMing a new campaign, and I'm looking to make death more meaningful by removing spells that return the dead to life - namely raise dead, resurrection, and true resurrection. I've left in revivify (from the Spell Compendium) as an emergency measure in case something goes sour, and I've made death effects a little less hostile, but my players have still expressed some doubts.
I'd therefore like to ask for suggestions about some compromises I could suggest to make everyone happy. I've considered increasing the time frame allowed to cast revivify (say, within a minute of the subject's death instead of a round), or adding in higher-level variants that do the same, but I want to take some other suggestions that might suit my campaign and/or my players better.
I'd therefore like to ask for suggestions about some compromises I could suggest to make everyone happy. I've considered increasing the time frame allowed to cast revivify (say, within a minute of the subject's death instead of a round), or adding in higher-level variants that do the same, but I want to take some other suggestions that might suit my campaign and/or my players better.