ruleslawyer
Registered User
Actually, you really will have to ditch pretty much all canon info about Myth Drannor if you want to enable this quest to happen.
Ed Greenwood's original conception of Myth Drannor was as the focus of a sort of adventuring "gold rush." The idea was that with the decline of the dwarves in the North and the Elven Retreat, ruins and strongholds would be left abandoned (and monster-infested!) for adventurers to plunder. A nice, easy hook for dungeon adventuring. With 3e, both the elven and dwarven races have assumed a growing presence in the Realms, but the abandoned sites are still there, Myth Drannor being the most prominent.
However, in both 2e and 3e, Myth Drannor is really meant to be too much of a challenge to actually retake, except perhaps over the course of centuries. The place is a storehouse of vast wealth, knowledge, and magic, but is overrun by demons, devils, dragons, nagas, phaerimm, undead of all descriptions, mind flayers, etc etc. The elves and the Knights of Myth Drannor patrol the surrounding woods to keep prospective adventurers out, not in order to preserve the ruins but rather to prevent these adventurers from going to their deaths or awakening a greater evil.
Thus, you'd really have to change this picture of Myth Drannor to make it possible for a retaking of the proposed sort to occur. The Attack on Myth Drannor adventure (in addition to being pretty poor-quality) is mis-named; the idea isn't that you're actually attacking the city, but dealing with a threat that lies within.
BTW: Thanks, Meepo! This sort of thing gets my goat as well...
Ed Greenwood's original conception of Myth Drannor was as the focus of a sort of adventuring "gold rush." The idea was that with the decline of the dwarves in the North and the Elven Retreat, ruins and strongholds would be left abandoned (and monster-infested!) for adventurers to plunder. A nice, easy hook for dungeon adventuring. With 3e, both the elven and dwarven races have assumed a growing presence in the Realms, but the abandoned sites are still there, Myth Drannor being the most prominent.
However, in both 2e and 3e, Myth Drannor is really meant to be too much of a challenge to actually retake, except perhaps over the course of centuries. The place is a storehouse of vast wealth, knowledge, and magic, but is overrun by demons, devils, dragons, nagas, phaerimm, undead of all descriptions, mind flayers, etc etc. The elves and the Knights of Myth Drannor patrol the surrounding woods to keep prospective adventurers out, not in order to preserve the ruins but rather to prevent these adventurers from going to their deaths or awakening a greater evil.
Thus, you'd really have to change this picture of Myth Drannor to make it possible for a retaking of the proposed sort to occur. The Attack on Myth Drannor adventure (in addition to being pretty poor-quality) is mis-named; the idea isn't that you're actually attacking the city, but dealing with a threat that lies within.
BTW: Thanks, Meepo! This sort of thing gets my goat as well...