vagabundo
Adventurer
I'm running a Nentir Vale campaign at the moment. Just started Cairn of the Winter King, previously ran Reavers of the Harkenwold and the Slaying Stone.
I do some similar houserules:
- 1d4 surges recovered in safe locations while adventuring. Otherwise nothing.
- 8 actions points when they level up. They no carry forward. May get an action point for truly heroic actions.
- I use the super minions house-rule. All minions have a hp based on level. I don't track the minion hit points. One hit bloodies them, the next kills them. Obviously you can kill them in one hit if you damage them enough. I think this fits in better with the powers/abilities that key off bloodied foes.
- I also have changed some of the rules around rituals to make them more accessible.
I do some similar houserules:
- 1d4 surges recovered in safe locations while adventuring. Otherwise nothing.
- 8 actions points when they level up. They no carry forward. May get an action point for truly heroic actions.
- I use the super minions house-rule. All minions have a hp based on level. I don't track the minion hit points. One hit bloodies them, the next kills them. Obviously you can kill them in one hit if you damage them enough. I think this fits in better with the powers/abilities that key off bloodied foes.
- I also have changed some of the rules around rituals to make them more accessible.