Couple of ideas...
Gnomitech getaway contraptions may be worth a try, such as alchemical rocketpacks or helipacks for fighters, or batman/spiderman contraptions for rogues (maybe a self-winching crossbow harpoon rigged with customised immovable rod ammo). Then there's always the "I'm holding a thermal detonator" trick, gnomitech style. Of course, it helps if the villain is a gnome...
A rogue or fighter who appears with several clones of himself/herself is another option. The PCs may be able to stop one from getting away, but three? Perhaps every time the villain turns up, there are more clones than last time, not to mention that the villain can be in many places at once. That should get the PCs vaguely worried...
Gnomitech getaway contraptions may be worth a try, such as alchemical rocketpacks or helipacks for fighters, or batman/spiderman contraptions for rogues (maybe a self-winching crossbow harpoon rigged with customised immovable rod ammo). Then there's always the "I'm holding a thermal detonator" trick, gnomitech style. Of course, it helps if the villain is a gnome...
A rogue or fighter who appears with several clones of himself/herself is another option. The PCs may be able to stop one from getting away, but three? Perhaps every time the villain turns up, there are more clones than last time, not to mention that the villain can be in many places at once. That should get the PCs vaguely worried...
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