Storm Gorm
First Post
The verbal point and the numerical point are unrelated. Let me explain again: Because of the many "artificial" central concepts - english words that are almost untranslatable - a game for me (being Norwegian) is VERY artificial. The game seldom flows on the verbal, like it should. It SHOULD be a story being told, "live" if you wish. But this is impossible because of the mass of concepts in DnD. This is a minor point, as i realise it necesarily works this way in general, but Fudge has very few concepts, so its just a great relief for me finally to get to storytell.Victim said:First of all, I'm curious as to why a verbal based game would translate better than numerical mechanics. I mean, numbers don't need any translating, right?
About numbers, i think of course that there is too much, me being in love with Fudge and all (oh yes). And using adjectives serves the same important purpose as "the verbal point", roleplaying becomes more of a dialogue, not "computing... computing... Balance check failed... You die... -4 to all traits."
Yes, of course - that is - to a certain degree. If we mean the same thing with the word "roleplaying" then i believe we can work out one mechanic that serves our prioritations in better ways than others. However, i think many people like DnD d20 just for the system, that they like collecting books and having lots of dice etc. But i dont! DnD d20 is the means to an end, not the end in-it-self!Victim said:Second, it could be that neither you or d20 is wrong. Different people have different tastes. Just because I don't like rap music, Chinese food, or rules light games doesn't mean that those are bad. It just means that I don't like them.