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RJK'S Cairn of the Skeleton King

ethandrew

First Post
"Near as I can tell, some creature did this. He has got fang wounds on his body, and this sticky saliva stuff. This came from no trap."

Rupert stands and looks at the group, a little shaken from the near-encounter with the ghosts. He moves back to the Giant, grapping his hand and stroking it, hoping to calm him down.
 

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Vertexx69

First Post
Glancing back to the snivling giant, Titus says to the party, "These lower undead seem to move with a purpose, as if something darker is commanding them. Lets not waste time with the feeble minded giant. Every moment we are here, more innocents are suffering on the suface."
 

ethandrew said:
He moves back to the Giant, grapping his hand and stroking it, hoping to calm him down.


The giant - even for a giant, obviously a rather dull personality - grins childishly as you pat his hand and quietly follows you through the door...

kinem said:
If the south door where the ghosts came from is still open, he will look to see what's in that room.

The door is still wide open, and you can see now what is in the room to the south...

The bricks that compose this part of this dungeon are of red stone - very strange, as you might notice, since red stone is not very solid, and usually breaks after a few hundred years exposed to the seasons.

The room is even a bigger hall than the one you are standing in, but in difference to this one, bare of of any ornamentation - except a big, black pentagram painted on the red floor.

In the middle of the arcane circle lies a strange, green-skinned being of human size... A Snakeman, maybe...?

You cannot tell from the distance...
 

kinem

Adventurer
"There was a sacrifice or something in here" Anton says. (ooc: check knowledge(religion) +10)

He strides into the ex-ghost room, curious to see what might be going on here.
 

zoons

First Post
Zanax looks into the large red room with the Snake Shaman. He is guessing the shaman to be evil, and a potential good source of information. Zanax decides that information is the most important thing and hails the shaman.

"Hold and prepare for battle" he whispers to the party and to Moja. "Arise and face the questions of Elohna's servant" he calls to the Snake shaman!

Moja moves to a position to the side of the larger room's doors trying to remain out of the vision of the Shaman. [OOC: Hide check]
 



DM_Matt

First Post
ethandrew said:
Rupert unfurls his sling and prepares for whatever might occur, anxious for another fight after avoiding one after another.

Adam, too, is ready for action, and unleashes his spiked chain
 

Later that night...

You have searched the dungeon for more tracks of that horrorful monstrosities the giant constantly keeps babbling about, but found nothing but the dead snakeman and the dead guard.

With the ghosts having left, and all other tunnels leading to dead ends, this strange, otherworldly dungeon seems deserted. Could it be that whatever curse was tormenting the dwellers of this place left with this wild hunt of ghosts exisiting into the cold air of the night?

After a while, you decide that all that remains to is just to leave and
maybe alarm the priests of a nearby temple that the grave of an old king has been desecrated.

As you make your way back through the dark tunnels, you feel indeed as if a dark cloud had been lifted from your hearts.

It is, however, the giant, who removes your feeling of this venture into the deoths of the erath being just unnecessary and a failure, as he walks over to a bleak wall,
and opens a secret drawer from the stone there which you hadn't noticed earlier.

"Snake stored blinking things there" is what he says as he pulls out to big bags of - no, not gold, but, as you are overjoyed to realize, gemstones as clean and pure as you have never seen them before. Bowing before your group, he lays the bags down before you and says only: "Take."
You hands will tremble as you realize that these jewels are worth enough to buy out an entire city, or your own small kingdom, if you desire it. Certainly, the times when you had to starve or take up simple mercenary jobs like this one are definitely over!

A while later, high-hearted to have got out of this alive, and still baffled about the amount of your unexpected reward, you exit the last dark, cold tunnel and return to the surface.

The cold mist and the ice are gone now, and a the leaves of the trees that surround the ghastly portrait of the fallen king are wet from the morning dew.

As you look down the beautiful valley of Tegel that opens before you into the morning dawn,
your mind starts to wander again, and, leaving the Cairn of the Skelton King behind,
every new step brings you nearer to what possibly may become another, new adventure...


Dawn_on_the_Vumba.jpg


The End.
 

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