WizarDru
Adventurer
Corwin the Confused said:For you in the "Can CAMP," would you allow a Rogue /Barbarian to rage and open locks? (The rules do not prohibit it.) So if you say no, how is this different. And if you say yes, why is there no concentration required?
Well, straw-man issues aside, it is different in several ways. Unlike sneak attack, cleave or Improved critical, this is a skill use, not a feat or virtual feat (which is what sneak attack is).
Open Lock is a skill that quite obviously requires concentration...so much so that attempting to open a lock requires a full-round action, unlike the previous three feats and similar to a skill use like Handle Animal, Craft or Intuit Direction. Even a hasted character cannot attempt to use the open lock skill more than once a turn, whereas they may be able to take up to five attacks in one turn, if they're high enough in level.
That said, kreynolds is correct. You feel it lacks verisimilitude, and don't wish it in your game. Nothing wrong with that. The only issue I have is that you don't see a rule, and feel that it must be missing, as opposed to explicitly not included. I see it as the rules allowing it, you see it as the rules failing to deny it. It isn't vague, it's not denied. The official rule is allowed, denying the ability is the house rule.