Chris_Nightwing
First Post
Fighters get a lot of feats in 3.X, sure, but who knows what they have in 4e. I think they'll be primarily defenders, as discussed by WotC themselves.
Really, I think you can set up a class to fill almost any role. Wizards can probably be good strikers. Fighters can probably be good controllers. It's just that there are roles that they're *really* very good at. It wouldn't surprise me to see a little bit of leadership in each class either, I mean, Wizards buff quite well right? Rangers can possibly reveal weaknesses in a particular enemy to the whole party.
I think trying to fill the power source/role grid is quite pretty, perhaps even a neat way to complete the ruleset, but really, not necessary, and perhaps even limiting for the design. I've only done a little formal design training, but I do remember that you should never obssess over some pre-conceived notion of what you're making and concentrate instead on making something fit for use.
Really, I think you can set up a class to fill almost any role. Wizards can probably be good strikers. Fighters can probably be good controllers. It's just that there are roles that they're *really* very good at. It wouldn't surprise me to see a little bit of leadership in each class either, I mean, Wizards buff quite well right? Rangers can possibly reveal weaknesses in a particular enemy to the whole party.
I think trying to fill the power source/role grid is quite pretty, perhaps even a neat way to complete the ruleset, but really, not necessary, and perhaps even limiting for the design. I've only done a little formal design training, but I do remember that you should never obssess over some pre-conceived notion of what you're making and concentrate instead on making something fit for use.