RPG Evolution: The People Who Don't Game

Believe it or not, there's people who don't like games. At all.

Believe it or not, there's people who don't like games. At all.

skyrim-4465496_960_720.jpg

Picture courtesy of Pixabay.

We've all encountered it: we mention our gaming interests or someone notices our games and the response is, "I don't like games." There are a lot of reasons for why this is and their reasoning tells a lot about that person.

"They're a Waste of Time"​

Perhaps the most frequent response to gaming is that it's a frivolous past time, and therefore should not be pursued. This broad characterization has roots in the idea that free time should be spent productively, even if the benefits are ancillary. Practicing a sport is a means of exercise, tending a garden grows plants, etc. It's perhaps not a surprise that busy people are more inclined to take this stance because they're under intense pressure to maximize their free time when they have it. As Gloria Liu explains at the Atlantic:
Research finds that women generally have less leisure time than men, perhaps because of the gendered division of household work and child care. That could be why Yee told me he more often hears women than men express that games are a waste of time. This rings true for me, at least: When I think about the leisure activities I “indulge” in, such as cycling, they tend to have bonus benefits, like exercise.
But unless it's a contest with a reward at the end, games provide enjoyment simply by playing them. In a previous article for the Atlantic, Liu admitted as much:
Pointless goals, in contrast, are meant to be enjoyed. They trick us into doing the things we love, which can also put us in a flow state, where we’re deeply satisfied, present, and absorbed in the task at hand. (If you must justify the time, Price says, know that flow states can also boost creativity and serve as an antidote to the constant hijacking of our attention by our work, our devices, and our kids.)
In short, it's only a waste of time if you don't value the enjoyment that comes from gaming.

"It Tells Too Much About You"​

When I was playing Dungeons & Dragons in high school, one of my friends told me his father disapproved of the game -- not for the usual reasons (back in the 80s, the Satanic Panic was in full swing), but because he felt it shared too much about the participants involved. He was right:
Rachel Kowert, the research director for Take This, a nonprofit that supports mental health in the gaming community, told me that the beauty of getting to know people through play is that the relationships form “backwards.” “You meet someone on the street—you get to know them slowly over time and see if you can trust them,” she said. “But in a game, if you helped me kill this dragon, I immediately have some foundational level of trust.” In other words, games can reveal people’s core qualities: how they react when they’re stressed, how they cooperate in a team, or how they behave when they win or lose.
I'm often fond of saying that if a gaming group plays together long enough, they'll either be best friends or will drop out of the game. Tabletop role-playing in particular can be an intensely personal experience that accelerates relationships, including breaking them faster.

"I Don't Like That Game"​

Games are frequently painted in broad strokes by their most popular brands: board games bring to mind Monopoly, card games Poker, role-playing games Dungeons & Dragons. As many gamers are fond of pointing out, there's life beyond just killing dragons. But getting there requires being open to the concept in general, and often dislike of one game ends up a dismissal of all of them.

There are many different kinds of games for many different types of gamers. Quantic Foundry's survey offers a detailed breakdown of gamer interests, so it should come as no surprise that there's a game for everybody -- they just might not all be interested in the same game.

Your Turn: How do you respond to the people in your life who don't like games?
 

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Michael Tresca

Michael Tresca


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talien

Community Supporter
"Believe it or not, there's people who don't like games. At all."

We know this already.

I've seen a lot of good stuff from you Talien but was there a point here? No response is needed and you are unlikely to argue someone into suddenly liking games so ... what are we doing here exactly?
Why this matters:
  • When you're a gamer kid, and your parents believe gaming is a waste of time. Your parents won't let you spend money on it, or otherwise discourage you from "wasting time" doing something frivolous like gaming.
  • When you're a gamer spouse, and your non-gaming spouse considers gaming to be frivolous. Of all the issues where this comes up, this is the one I've encountered most as an adult (not from my spouse, but certainly from adult friends of ours).
  • When you have adult friends who are uncomfortable with game night, or have a very narrow perception of what constitutes a "game." Getting them comfortable to play something other than say, Monopoly, can be challenging.
I consider the articles I linked to above great examples of the thinking that goes into why folks feel this way. And sometimes, unfortunately, you need to advocate for why gaming is a good thing.
 

overgeeked

B/X Known World
Why this matters:
  • When you're a gamer kid, and your parents believe gaming is a waste of time. Your parents won't let you spend money on it, or otherwise discourage you from "wasting time" doing something frivolous like gaming.
Wait. You'll grow up and move out. Their opinion of your hobbies won't matter then.
  • When you're a gamer spouse, and your non-gaming spouse considers gaming to be frivolous. Of all the issues where this comes up, this is the one I've encountered most as an adult (not from my spouse, but certainly from adult friends of ours).
Spouses should be supportive of each others' hobbies, frivolous or not. Most hobbies are frivolous. If your spouse isn't supportive of your hobbies or at least neutral to them, then that's a bad sign. Also, care less what other people think of your hobbies. If it makes you happy, go for it. As long as you're not spending bill or retirement money on your hobbies, or neglecting your spouse, they shouldn't have anything to complain about.
  • When you have adult friends who are uncomfortable with game night, or have a very narrow perception of what constitutes a "game." Getting them comfortable to play something other than say, Monopoly, can be challenging.
So don't try to force them to do things they're uncomfortable with. They're your friends. Do not try to force your hobbies on them. If they're not interested, they're not interested.
 
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Umbran

Mod Squad
Staff member
Supporter
Why this matters:
  • When you're a gamer kid, and your parents believe gaming is a waste of time...
  • When you're a gamer spouse, and your non-gaming spouse considers gaming to be frivolous. ...
  • When you have adult friends who are uncomfortable with game night...

It would seem to me that the first two are much larger issues - these don't need discussions about games, they call for discussions about hyper-focus on achievement and the need to control the activities of others, possibly with a counselor.

The latter is trivial. If I have a friend who isn't into games, I do other things with them instead! Much like if I have a friend who doesn't like D&D, I don't need to make it so they play D&D - I can play another game with them. I can meet my friends in the spaces we share. I don't need to drag them into mine.
 

I don't see gaming as any different then anything else. If someone I know does not like "games", then I don't bring them up. It's not a "big" deal.

Parents? I'd say my parents never "liked" anything I liked. I read books, both my parents read their last book in high school english class. I like Sci-Fi, neither of my parents like it. I like Metal music, neither of my parents like it. The list is endless.

Spouse? Much the same. She like Romance fiction...I don't. I like Sci fi fiction...she does not. She likes shopping, I like gaming. So, nothing to say here.

Friends? Well, most of my friends are gamers. The ones that are not, who cares?

The women don't game because they do more housework is just a dumb article. The main reason is women are often not allowed into the "boys only" gaming social circle. EVEN TODAY! Just two weeks ago I watched as a young woman was turned down by five other game groups...before she joined one of my games. And it also has a bit to do of what RPG 'type' is played. Games like Star Trek Adventures and Bubblegumshoe bring in women gamers like moths to a flame, for example.
 

Whizbang Dustyboots

Gnometown Hero
When I was playing Dungeons & Dragons in high school, one of my friends told me his father disapproved of the game -- not for the usual reasons (back in the 80s, the Satanic Panic was in full swing), but because he felt it shared too much about the participants involved.
That dude needs therapy.

"Oh, crap, my high school friends will learn that I'm scared of spiders and also a good snap decision maker!"
 


The-Magic-Sword

Small Ball Archmage
The conversation does seem to have slipped into the rut of discussing whether its ok to discuss people who don't like games in anything but a live and let live context.

I don't think anyone was really interested in discussing the individual social dynamic, rather the blog seems to be pointing toward discussing social attitudes toward games, not what we do about people who feel this way, but why are we surrounded by people who feel this way (and encourage us to feel this way, in the case of the "waste of time" or in terms of "showing off too much of the self") and ought that change?

These attitudes don't come forth from the void after all, they're evangelized, for some crossover both the dislike of 'emotional showiness,' and the 'waste of time' things have been coming up a lot in discussions of the 'manosphere' that ultra-masculine culture online that's become popular among middle and high school boys.
 

overgeeked

B/X Known World
The conversation does seem to have slipped into the rut of discussing whether its ok to discuss people who don't like games in anything but a live and let live context.

I don't think anyone was really interested in discussing the individual social dynamic, rather the blog seems to be pointing toward discussing social attitudes toward games, not what we do about people who feel this way, but why are we surrounded by people who feel this way (and encourage us to feel this way, in the case of the "waste of time" or in terms of "showing off too much of the self") and ought that change?

These attitudes don't come forth from the void after all, they're evangelized, for some crossover both the dislike of 'emotional showiness,' and the 'waste of time' things have been coming up a lot in discussions of the 'manosphere' that ultra-masculine culture online that's become popular among middle and high school boys.
There’s also the Greek and Roman philosophy of Stoicism. Pop culture characters like Spock (as well as other Vulcans) and Data. An aversion to openly displaying emotions is only new if you consider the 3rd century BCE to be new.

There’s also a large contingent of gamers who are in the hobby to just play the game and not use it as a therapy session. Just because some people use the medium for that doesn’t mean it’s common. Most are just here to throw dice and kill some orcs.
 

The-Magic-Sword

Small Ball Archmage
There’s also the Greek and Roman philosophy of Stoicism. Pop culture characters like Spock (as well as other Vulcans) and Data. An aversion to openly displaying emotions is only new if you consider the 3rd century BCE to be new.

There’s also a large contingent of gamers who are in the hobby to just play the game and not use it as a therapy session. Just because some people use the medium for that doesn’t mean it’s common. Most are just here to throw dice and kill some orcs.
The conversation about stoicism is interesting in and of itself, as a lot of people are sort of relitigating what the writings that define it do and don't say, and to what extent its helpful or not, its a frequent flyer in the conversation. As for the second, its sort of interesting to me because "throw dice and kill some orcs" is usually brought up as term of exasperation with loftier goals, in other words it has an escapist element-- and could therefore be thought of as an exercise in therapy by obliging the participants to allow the speaker a 'break' from effort or some such.
 

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