Masada said:
I gave a bare skeleton of what could be done with Angels... There are several hosts of angels after all... much more than just the Nephilim. Plus, what of the true angels? Not just the half-breeds? Of course only the half breeds can play with the Mortals (according to Constantine anyway).
Regardless... B&R was some groundbreaking stuff and I'd love to see Chuck go wild with it (some more). But then I suppose it is hard to work with and not violate someone's belief system somewhere...
The problem isn't really offending anyone. The book really has its OWN cosmology that doesn't really conform to any real world religion. That was one of the mission statements of the book, that no one has it completely "right".
So when you see a Jewish organization trying to track down and kill the anti-Christ, you know you're through the looking glass (some people have pointed to this as an error in the book, assuming I didn't think it through, when in fact they're coming up against just how secret the game's secret history is).
The real reason I tend to "underplay" settings, and I did this with Prometheus as well, is to give the GM room for growth and individuality.
I'm sort of alone in the wilderness on this one it seems. Most people, fans, reviewers, even other writers seem to think a setting must be 300+ pages. I always preferred settings more like the original Greyhawk (grognard alert) where if you moved from one Greyhawk campaign to another they might hardly be recognizable.
As it stands right now, B&Relics could be used for Shadowchasers, Buffy, Omen, Exorcist, Indiana Jones, Tomb Raider and a host of other modern fantasy/gothic horror campaigns.
At some point, expanding the setting is going to start closing those doors.
Similarly Prometheus currently supports campaigns strongly evocative of Firefly, Cyberpunk, Starship Troopers and ERB's science fantasy books.
I don't think we're quite to that point yet with either setting book (especially Prometheus), more pointing out why my setting books tend to be smaller than people like.