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PaulofCthulhu
Guest
Take HP Lovecraft. He was a bad, bad writer.
No he wasn't. Bad writers don't end up in Penguin Classic editions or in the Library of America. You may not like him, but many others do.
Do forthcoming technologies signal the end of book reading? No, but then it appears 2% of the population buy 50% of the books. There are also people I know of who will proudly tell you they have never read a book unless they were forced to (at school). Future technologies will make it ever easier to avoid books. (something you have to actively do: read, rather than passively take in: TV).
The key issue, as always with Tabletop RPGs is having enough "gamer density" left to form a group to play with. Many times I've heard in the past few years "I want to play, but there's no one nearby to play with".
I saw Ryan Dancey's seminar at Gen Con 2006. "The video games industry spends more on stationery than the entire US budget for roleplaying games". I'm sure hyperbole, but with massive marketing, the hearts & minds of future gamers follow.
Anyway, lots of navel-gazing, lots of analysis, view & counterview in many threads across many sites, but now what?
What can be done about it?
What are the answers to ensure people who want to play tabletop RPGs will have sufficient "Gamer density" in the future to be able to actually play?