Ruik's Carrion Crown


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jkason

First Post
First pass at my druid

[sblock]
Code:
Name: Malounen Tiliney     Age: 20
 Class: Druid (favored)  Archetype: Mehnir Savant, Terrain Domain
  Race: Human               Height: 6'0"                  
  Size: Medium              Weight: 200 lbs
Gender: Male                  Hair: Blonde
 Align: Neutral Good          Eyes: Blue
 Deity: None                  Skin: Tan

Str: 12 +1      Level: 01             XP: 0
Dex: 18 +4        BAB: +0             HP: 16/16 (1d8 +4 CON +1 FC +3 Feat)
Con: 18 +4        CMB: +1            CMD: 15
Int: 14 +2      Speed: 20'/30'   Dmg Red: 0/anything
Wis: 20 +5       Init: +4      Spell Res: None 
Cha: 10 +0        ACP: -2(-4) Spell Save: N/A
                                           ASF: 00

    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Dodge  Misc
            18(20)  10    +4    (+2)    +4    +0    +0    +0    +0     +0

                  Touch AC: 14              Flatfooted AC: 14(16)

Armor values in parenthesis are when shield is equipped.

Saving Throw   Base    Mod   Misc   Special  Total  
Fort:            02    +4     +0               6
Ref:             00    +4     +0*              4
Will:            02    +5     +0               7

* Conditional: +1 reflex vs. falling


Weapon                  Attack    Damage      Critical     Special
Cold Iron Scimitar      +1        1d6+1        18-20/x2     Slashing
Cold Iron Shortspear    +1        1d6+1          x2         Piercing
CI Shortspear, thrown   +4        1d6+1          x2         Pierce, 
                                                            Range 20 ft.
Sling                   +4        1d4+1          x2         Bludg, 
                                                            Range 50 ft.
Stone Fist              +1        1d6+1          x2         Bludg, 
                                                            ignore hard < 8

Languages: Common, Undercommon, Sylvan

Racial Traits (Human):
    * +2 any ability (WIS)
    * Bonus Feat
    * Bonus Skill point each level
    * All bonus languages available

Class Abilities (Druid, Menhir Savant archetype):
    * Proficient: club, dagger, dart, quarterstaff, scimitar,
                  sickle, shortspear, sling, spear, 
                  natural attacks of wildshapes
    * Nature bond (Ex): domain (Mountain)
    * Spirit Sense (Sp): detect undead, fey, outsiders, astral, ethereal,
                         & incorporeal as detect undead spell
    * Spells: 
         Orisons: 3, DC 15/16
             1st: 1 + 2 (Wis) + 1 (domain), DC 16/17

Domain Abilities (Mountain)
    * Foothold (Su):
         --Standard action
         --10 ft square stone surface adjascent
         --Horizontal surfaces: difficult terrain, -2 Acro & CMD
         --Vertical surfaces: +10 Climb bonus
         --lasts 1 hour
         --Use 8 (3 + 5 Wis) times / day
    * Domain spells:
         1st: Stone Fist    

Traits: 
* Inspired by greatness: +1 caster level to one spell (TBD)
* Cliff Jumper: +1 Acrobatics, Climb, and Reflex vs. falling

Feats:
Spell Focus (Conjuration) (1st): +1 DC conjuration spells
Toughness (Bonus human): +3 HP, +1 per HD above 3
 
Skill Points: 07, max ranks 1
             
Skills                 Rank    CS   Ability   ACP   Misc  Total
Acrobatics              1      0       4      -2           +3
Climb                   1      3       1      -2           +3 (+5 w/ kit)
Handle Animal           1      3       0                   +4
Knowledge
   Geography            1      3       2                   +6
   Nature               1      3       2                   +6
Perception              1      3       5                   +9
Survival                1      3       5                   +9

Additional -2 ACP with shield equipped


[b]Equipment                      Cost     Weight[/b]

MW Hide Armor                  165 gp   25 lb
Heavy Wood Shield                7 gp   10 lb
Cold Iron Scimitar              30 gp    4 lb
Cold Iron Shortspear             2 gp    3 lb
Sling                            0 gp    0 lb
Silver Sling bullets (10)      2.1 gp    5 lb
Spell Component Pouch            5 gp    2 lb
   [i]Holly & Mistletoe[/i]             0 gp    0 lb
Belt Pouch                       1 gp  0.5 lb
   [i]Ioun Torch[/i]                   75 gp    0 lb 
Backpack                         2 gp    2 lb
   [i]Waterskin[/i]                     1 gp    4 lb
   [i]Trail rations x2[/i]              1 gp    2 lb
   [i]Waterproof bag[/i]              0.5 gp  0.5 lb
       [i]Scrolls CLW (4)[/i]         100 gp    0 lb
   [i]Climber's Kit[/i]                80 gp    5 lb
Traveler's Outfit                0 gp    0 lb
       

Money:

2 pp 8 gp 4 sp

                         Total Weight on person:  63 lb

            Light  Medium   Heavy    
Max Weight: 0-43   44-86   87-130

[sblock=Background]Mal always heard the call of the Hungry Mountains, but it wasn't until hearing the professor speak about the relatively new magical theory of ley lines that he really understood his connections to the land. Within its peaks and valleys, magic pooled and shifted in ways unique to the area (at least in the young man's limited experience). He's dedicated his relatively short adult life to trying to map not only the mountains, but the lines that run, twist, split, and converge within the range, hoping to have even a fraction of the impact his idol has had.[/sblock][/sblock]
 

kinem

Adventurer
[sblock=Rigel, elf magus]Rijel, male elf magus 1, NG

HD 1d8+3, hp 11
move 30', BAB +0, CMD 19, CMB +5
saves Fort +4, Reflex +5, Will +2 (+4 vs. enchantment)

AC 18 (+5 dex, +3 armor), touch 15, ff 13

att longsword +4 melee (1d8+6, 19/x2) or one handed +4 melee (1d8+4, 19/x2)
att longbow +5 ranged (1d8+3, 20/x2, 110' range inc)

str 18/+4
dex 20/+5
con 14/+2
int 20/+5
wis 10/+0
cha 10/+0

elf: low-light vision, immune to magic sleep, +2 to save vs enchantment, +2 vs SR, +2 spellcraft to ID items, +2 perception

Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

The magus’s class skills are Climb (Str), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (planes) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).

Skill Ranks per Level: 2 + Int modifier.

skills (ranks/tot; acp=0): climb 1/8, knowledge (arcana) 1/9, spellcraft 1/9 (11 to ID items), swim 1/8, use magic device 1/4; perception 1/3, stealth 1/6, survival 0/0

feats: Combat Casting
traits: Focused Mind (+2 concentration), Armor Expert (-1 to ACP)

Weapon and Armor Proficiency: A magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Arcane Pool (su): 6 points/day; can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. The bonus stacks with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.

Spell Combat (Ex): To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Spells: DC 15 + spell level; concentration +8 (+12 vs DC 15 + 2 x spell level to cast defensively)
spells/day: 3 0th, 3 1st

typical spells prepared:
0: detect magic, light, ghost sound
1: color spray, shield, grease

spells known / in spellbook:
0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark

1: chill touch, color spray, grease, magic missile, shocking grasp, shield, silent image, true strike

equipment: 500 gp; max loads: light 100 lbs, med 200 lbs, heavy 300 lbs
spellbook, 3 lbs
pouch, spell components (x2), 10 gp, 4 lbs

studded leather armor, (+3 AC, +5 max dex), 25 gp, 20 lbs
longsword, (1d8 S, 19-20/x2), 15 gp, 4 lbs
longbow (+3 str) (1d8 p, 20/x3, 110' range inc), 400 gp, 3 lbs
arrows (40), 2 gp, 6 lbs
arrows, durable (10), 10 gp, 1.5 lbs

backpack, 2 gp, 2 lbs
waterskin, 1 gp, 4 lbs
trail rations, 10 days, 5 gp, 10 lbs
bedroll, 0.1 gp, 5 lbs
arrow, grappling, 1 gp, 0.5 lbs
28 gp, 9 sp

description:

Rijel has spent a lot of time among humans, and has learned some of his magic from Professor Lorrimor. He doesn't talk much about himself, or in general. He spends a lot of his time practicing with weapons and spells. Despite this loner streak, he has always been willing to help out those in need. He hasn't seen his family in several years and is single, though he was once married to a human (Susan) and has no children.

He is 144 years old, 6' 4" tall, and 136 lbs.[/sblock]
 
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