AFGNCAAP
First Post
I think a lot of the major-name TRPGs will stick around, though unfortunately, I'm not so sure about some of the smaller ones--IMHO, I think the big-name TRPG brands, along with online RPGs, may prove to be tough competition.
I think TRPGs will stick around about as long as CCGs and collectible mini games do, mainly because they all require some degree of (face-to-face) social interaction to play. Unless the online RPGs really diversify to cover various tastes for various players (sorta akin to D&D/White Wolf/Palladium/GURPS divisions/preferences), I think TRPGs still will be able to draw players to the table because they provide another option; another choice.
Frankly, 1 of the BIG things that keep me away from online RPGs like the plague is cost. I've suffered enough pains in the wallet with comic addictions--er, subscriptions, & I don't relish taking on that pain again through other means, whether it's CCGs, collectible minis, or online RPGs (On top of that, my gaming prime days, when I could have been lured to online play, coincided with the birth of Ultima Online, & all the MMORPG nightmares which spawned from it). Tech upgrade is another pain (since many of the new, hot games tend to utilize what's out there for tech, so a least of couple of grand is stacked on the monthly fees; not to mention costs for expansions, either).
Now, Guild Wars has a neat idea--just buy the game, then play for free. No monthly cost. I think that this will prove to be more attractive to players, esp. if the economy worsens & players' disposible income decreases. Or games like Neverwinter Nights & Freedom Force--capable of online play and a full-blown solo RPG. I think TRPGs may be threatened a bit more if play-for-free online RPGs becomes the standard.
I think TRPGs will stick around about as long as CCGs and collectible mini games do, mainly because they all require some degree of (face-to-face) social interaction to play. Unless the online RPGs really diversify to cover various tastes for various players (sorta akin to D&D/White Wolf/Palladium/GURPS divisions/preferences), I think TRPGs still will be able to draw players to the table because they provide another option; another choice.
Frankly, 1 of the BIG things that keep me away from online RPGs like the plague is cost. I've suffered enough pains in the wallet with comic addictions--er, subscriptions, & I don't relish taking on that pain again through other means, whether it's CCGs, collectible minis, or online RPGs (On top of that, my gaming prime days, when I could have been lured to online play, coincided with the birth of Ultima Online, & all the MMORPG nightmares which spawned from it). Tech upgrade is another pain (since many of the new, hot games tend to utilize what's out there for tech, so a least of couple of grand is stacked on the monthly fees; not to mention costs for expansions, either).
Now, Guild Wars has a neat idea--just buy the game, then play for free. No monthly cost. I think that this will prove to be more attractive to players, esp. if the economy worsens & players' disposible income decreases. Or games like Neverwinter Nights & Freedom Force--capable of online play and a full-blown solo RPG. I think TRPGs may be threatened a bit more if play-for-free online RPGs becomes the standard.