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Rystil's Neospelljamming Gestalt Setting: Berserker and Eldritch Infiltrator Up!

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Rystil Arden

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Brother Shatterstone said:
If you've gestalted everything in the game there should be no ECL... It’s balanced within itself and the same thing pretty much goes for the races, if they’re all ECL +2 then it’s balanced within itself…

So it still comes down to having very few hit points (first level HPs) and still being one very bad roll from a dead character… That's not really my cup of tea. :uhoh:
There is no ECL as you correctly guessed, and see my post about being open to starting at level 2 (or maybe 3). Oh, and I use the "not dead til -Con score" rule for death ;)
 
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Brother Shatterstone

Dark Moderator of PbP
Rystil Arden said:
There is no ECL as you correctly guessed, and see my post about being open to starting at level 2 (or maybe 3). Oh, and I use the "not dead til -Con score" rule for death ;)

Its okay, I’m rather interested in this game no matter what level... (I’m just not a fan of CoC or other games will you’ll be remaking alot of PCs.)
 

Thanee

First Post
Sounds like fun! :)

I only played Spelljammer very shortly (one-half campaign or so), but I found it a pretty cool concept back then. :D

Not sure how I'll like the custom classes, as I prefer "open" classes, which can be used for a variety of concepts, over "tight" classes, which really only cover a rather small amount of concepts (hope you understand, what I mean).

About the level, I'd generally (in PbP) start at a not too low level, since leveling up traditionally is extremely slow, anyways, and even with Gestalt, level 1 characters tend to have rather little abilities. It's just more fun, if you have at least a few things you can do decently enough.

So, I'd go with 3rd level. Not overly high (I don't really like making characters of extremely high levels, anyways), but high enough to grant some options in play and lets the class differences have an impact on the game.

Bye
Thanee
 
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Ferrix

Explorer
It looks interesting but without a better knowledge of what is what (race/class wise) I'd be fumbling blind on any sort of choice.
 

Rystil Arden

First Post
Thanee said:
Sounds like fun! :)

I only played Spelljammer very shortly (one-half campaign or so), but I found it a pretty cool concept back then. :D

Not sure how I'll like the custom classes, as I prefer "open" classes, which can be used for a variety of concepts, over "tight" classes, which really only cover a rather small amount of concepts (hope you understand, what I mean).

About the level, I'd generally (in PbP) start at a not too low level, since leveling up traditionally is extremely slow, anyways, and even with Gestalt, level 1 characters tend to have rather little abilities. It's just more fun, if you have at least a few things you can do decently enough.

So, I'd go with 3rd level. Not overly high (I don't really like making characters of extremely high levels, anyways), but high enough to grant some options in play and lets the class differences have an impact on the game.

Bye
Thanee
That makes sense. I've never GMed PbP before so your arguments for starting at level 3 are quite reasonable and I hadn't thought of them well enough beofre posting ;)

As for the classes, they are somewhat more closed in their concept, but mostly only to give them more flavour. In reality, the Spellfrenzied, for instance, can portray a variety of arcane/rage concepts, and I guess my hope is that breadth of class choices could help make up for classes that are slightly more specialised.
 

Rystil Arden

First Post
Ferrix said:
It looks interesting but without a better knowledge of what is what (race/class wise) I'd be fumbling blind on any sort of choice.
Heh, I'd like to say that I'm doing it to prevent metagaming, but really, its because most of the stuff is on paper rather than my computer, and worse still it isn't here in Cambridge. What I've put up in spoilers has been either reconstructed from memory or dredged out of e-mails to my playtesters ;)
 

Rystil Arden

First Post
Brother Shatterstone said:
Its okay, I’m rather interested in this game no matter what level... (I’m just not a fan of CoC or other games will you’ll be remaking alot of PCs.)
I don't like making people remake PCs, in general. For instance, even though my main campaign right now has had probably nearly 50 character deaths in the years it took to raise to level 18ish, not one person has had to remake due to permanent character loss. That's just my policy. ;)
 


Rystil Arden

First Post
Brother Shatterstone said:
Well I think death does have its place in even the least life threatening of games but I do like the policy and as I said before I am rather interested in the game. :)
I've had four yesses and a sideways maybe. I'm going to need one or two more before I commit myself to the task of typing everything up (I'd like six people, but I figure 5 yesses might yield 6 PCs if I actually put up a recruiting sign)...then again, if I can get away with having people select their race/class combo based on the abstracts, it would save me a lot of time and effort ;)
 

Thanee

First Post
Maybe you can make a very rough overview of the races/classes, i.e.

Spellfrenzy - Similar to "Barbarian/Sorcerer"; instead of raging, frenzy (UA rage variant) can be entered whenever a spell is successfully resisted.

Just a sentence or two, so we have a rough idea what the class is. ;)

Bye
Thanee
 

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