King Grommet, HP 82/85, AC 33, saves F+12/R+2/W+10 AP 7/9
Stepping forward without his usual activation of some gadgety armored contraption, King Grommet lets his chain fly out over the head of his companion. The first swing crosses inches in front of the face of the leading giant, but with a slight adjustment the following passes both tear bloody swaths from the larger target of his chest. The shadowy tendrils that danced around his feet sink back beneath them as they take on the stony coloring of the floor like the last time his majesty faced multiple giants. "Well they just have barrels-o-these monkeys don't they?"
[sblock=Actions]Swift: Activate Stonefoot Stance
Full: Full Attack vs Giant 5 (1d20+13=17, 1d20+13=27, 1d20+8=26, 2d4+7=13, 2d4+7=11, 2d4+7=11)
Move: ...
Free: 5ft step to (BJ/10)[/sblock][sblock=Granted Maneuvers]Grey=Granted
White=Witheld
*=Spent
[url=http://invisiblecastle.com/roller/view/3028384/]Granted Powers (2,3,4)[/URL]
1 Divine Surge
2 Stone Bones
3 Revitalizing Strike
4 Shadow Jaunt
5 Shield Block[/sblock][sblock=OOC]Stance: Stonefoot (+2 AC vs larger foes with no more than 5ft of movement)
Turn Undead attempts 4/5
Heart-seeking Amulet 1/3 Day
Remember KG's Shield Block power for any ally that is adjacent to him (+9 shield bonus to AC).
*A little set of arms flip up out of the collar of the armored suit raising a broken sprocketed-wheel over its goggled, full helmet like a crown and plays a 4-note royal tune with some unseen tin horn within the wheels and gears of the armor before it folds itself back away whenever King Grommet says his name.
King Grommet
Summary 22 dmg to giant 5[/sblock]
Stepping forward without his usual activation of some gadgety armored contraption, King Grommet lets his chain fly out over the head of his companion. The first swing crosses inches in front of the face of the leading giant, but with a slight adjustment the following passes both tear bloody swaths from the larger target of his chest. The shadowy tendrils that danced around his feet sink back beneath them as they take on the stony coloring of the floor like the last time his majesty faced multiple giants. "Well they just have barrels-o-these monkeys don't they?"
[sblock=Actions]Swift: Activate Stonefoot Stance
Full: Full Attack vs Giant 5 (1d20+13=17, 1d20+13=27, 1d20+8=26, 2d4+7=13, 2d4+7=11, 2d4+7=11)
Move: ...
Free: 5ft step to (BJ/10)[/sblock][sblock=Granted Maneuvers]Grey=Granted
White=Witheld
*=Spent
[url=http://invisiblecastle.com/roller/view/3028384/]Granted Powers (2,3,4)[/URL]
1 Divine Surge
2 Stone Bones
3 Revitalizing Strike
4 Shadow Jaunt
5 Shield Block[/sblock][sblock=OOC]Stance: Stonefoot (+2 AC vs larger foes with no more than 5ft of movement)
Turn Undead attempts 4/5
Heart-seeking Amulet 1/3 Day
Remember KG's Shield Block power for any ally that is adjacent to him (+9 shield bonus to AC).
*A little set of arms flip up out of the collar of the armored suit raising a broken sprocketed-wheel over its goggled, full helmet like a crown and plays a 4-note royal tune with some unseen tin horn within the wheels and gears of the armor before it folds itself back away whenever King Grommet says his name.
King Grommet
Summary 22 dmg to giant 5[/sblock]