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S@squ@tch's Against the Giants - Team Gold

s@squ@tch

First Post
Initiative




16 - Hill Giant #5 - Attack Dregon - 2 HIT for 40 damage
16 - Hill Giant #6 - Attack Dregon - 2 MISS
16 - Hill Giant #7 - Ready Action -
10 - Void - Hold his bowels in his abdomen
10 - Deric - Eldritch Blast on Giant #7 - HIT for 14 damage
10 - Dregon - 5' step to BI11, attack giant #5 - 1 HIT for 13 damage
10 - Dori - Move to BI-9, attack Giant #5 - 1 HIT for 28 damage
10 - Chardarron - Cast Kelgore's Grave Mist
10 - King Grommett - 5' step to BI10, Revitalizing Strike vs. Giant #5 - HIT for 10 damage, 15 dmg healed to Dregon



With the gith now out of sight, the giants turn their attention to the human who has closed ranks on them -- sending a flurry of greatclubs his way -- the first giant connects twice, while the second is unable to hit aything but the floor.

"Who wants to help flank these giants?" says Deric to those nearest to him,"I can take one of you behind them."

Seeing no takers, Deric zaps the same giant again with his eldritch energy -- a loud "ZZZZZZT" is heard as the energy arcs between two.

Stepping slightly to the right, Dregon's sword rises and falls amongst the great giant. It cuts at the creatures shin opening a bloody gash.

Sliding his stony feet heavily across the uneven stone floor, the construct steps forward again. The orbs of light gently bobbing overhead, rush down into the pauldron and helmet's swirling apertures that coverthe top of the metal man. Light escapes from under every overlapping seam as it travels down each of the thick arms, to illuminate the entire length of geared chain. With a clockwise spin this time he lodges the chain's dozens of teeth into the chest of same giant as before, and with a horrendous yank he sprays Dregon with the giant's glowing ruby blood as he frees the brutal weapon. "That should help a bit there good squire, but next time duckin might help! King Grommet* can't be wastin all King Grommet's* time healin, when there's giants to be mashin!"

The glowing blood pulses as it lands on the King's ally, racing over the surface of Dregon's armor and exposed flesh to knit together his some of his more hideous wounds. The orbs reemerge from the snapping, circular doors, and once again rejoin Widget in merrily bobbing through the air around their liege.

The closer dori gets to the giants the more wild and crazy eyed he gets .. .. .. ..
"Gads you are ugly! did you come outta arse end of a boar hawg?"

[sblock=Dori]
Couple o' things, first, BI-11 and BI-10 were taken by Grommett and Dregon, so I slid you to BI-9. Second, on your damage roll, I understand the 1d8 +2d6 for being evil, but don't understand the +1d6 size?
[/sblock]

"I do not suggest going further into the room. Because of this..." Char trails off as he begins another incantation. As the words pass his lips, the air in the room of the giants grows both more cold and more moist. The spell finishes as Chardarran exhales a cloud of mist and blows the gray vapor into the room.


Condition:


Dori: (82/82):Bulls Strength (49/80 rounds)
Void: (1/36) :
Dregon: (64/89):
Char: (38/49): Kelgore's Grave Mist (7/7)

Giant #5 - 79 dmg, fatigued
Giant #6 - 30 dmg, fatigued
Giant #7 - 42 dmg, fatigued

 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
NW, W, W, W, N, through the door, W, W, NW35 foot movement-probably have incurred an AAO. Would fighting defensively apply here? total defense is out as it is a full round action.
 

HolyMan

Thy wounds are healed!
OCC: 5'step to BI-11 to make room for others.

Dregons sword rises and falls amongst the great giant. It cuts at the creatures shin opening a bloody gash.
 
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Vertexx69

First Post
King Grommet, HP 82/85, AC 32, saves F+12/R+2/W+10 AP 7/9

Sliding his stony feet heavily across the uneven stone floor, the construct steps forward again. The orbs of light gently bobbing overhead, rush down into the pauldron and helmet's swirling apertures that coverthe top of the metal man. Light escapes from under every overlapping seam as it travels down each of the thick arms, to illuminate the entire length of geared chain. With a clockwise spin this time he lodges the chain's dozens of teeth into the chest of same giant as before, and with a horrendous yank he sprays Dregon with the giant's glowing ruby blood as he frees the brutal weapon. "That should help a bit there good squire, but next time duckin might help! King Grommet* can't be wastin all King Grommet's* time healin, when there's giants to be mashin!"

The glowing blood pulses as it lands on the King's ally, racing over the surface of Dregon's armor and exposed flesh to knit together his some of his more hideous wounds. The orbs reemerge from the snapping, circular doors, and once again rejoin Widget in merrily bobbing through the air around their liege.
[sblock=Actions]Swift/Immediate: (Shield Block vs attack on Dregon)
Full: Revitalizing Strike vs HG5 (1d20+12=23, 2d4+7=10, 3d6+8=15)
Move: 5ft step to (BI/10)
Free: Speak[/sblock][sblock=Granted Maneuvers]Grey=Granted
White=Witheld
*=Spent

Granted Powers (2,3,4)
Granted Maneuver (1d2=2)

1 Divine Surge
2 Stone Bones
3 Revitalizing Strike*
4 Shadow Jaunt
5 Shield Block[/sblock][sblock=OOC]Stance: Stonefoot
Turn Undead attempts 4/5
Heart-seeking Amulet 1/3 Day
Spells:
0: Create Water X2, Purify F/DX2
1: Foundation of Stone, Lesser Vigor, Protection from Evil + Enlarge Person

*A little set of arms flip up out of the collar of the armored suit raising a broken sprocketed-wheel over its goggled, full helmet like a crown and plays a 4-note royal tune with some unseen tin horn within the wheels and gears of the armor before it folds itself back away whenever King Grommet says his name.

King Grommet

Summary:
10 dmg to giant 5 and heal Dregon for 15.
Readying Shield Block against 1st attack that would hit Dregon.[/sblock]
 
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s@squ@tch

First Post
NW, W, W, W, N, through the door, W, W, NW35 foot movement-probably have incurred an AAO. Would fighting defensively apply here? total defense is out as it is a full round action.

OOC: This post confuses me, as I think you are trying to detail your tactical movement, but if I follow that exactly, I think you walk through several walls, and I don't think Dori is a wraith. Dori is starting out in BL11. Your movements above put him in BK4, in an unexplored room.

Deric can use his Flee the Scene ability to basically dimension door behind the giants and take someone with him, which is what he was trying to convey in his speech blurb.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
re movement: oops, you are right he is not a wraith
W, N, N, NE

The closer dori gets to the giants the more wild and crazy eyed he gets .. .. .. ..
"Gads you are ugly! did you come outta arse end of a boar hawg?"

Whack! Whack!! giant number 5 seems to be the object of his affection!

crunchy:
[sblock]
+11/+6 Dam 1d8+1d6(size)+2d6(uglyeil)+6 crit 19-20/x2
ac: 28 touch: 15 FF: 14
+1 Blurring Displacement Fullplate (MIC 9 &10)
+2 Heavy Steel Shield
[/sblock]
 
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Dragonwriter

First Post
"I do not suggest going further into the room. Because of this..." Char trails off as he begins another incantation. As the words pass his lips, the air in the room of the giants grows both more cold and more moist. The spell finishes as Chardarran exhales a cloud of mist and blows the gray vapor into the room.

[sblock=OOC]
Cast Kelgore's Grave Mist (PH2), centered at BD/BE, 10/11 (20-ft. radius Spread). Giants take 1d6 cold damage/round, lasts 7 rounds, and become fatigued (-2 STR and DEX, can't Charge or Run).

Char
AC 17 HP 38/49; F +5, R +8, W +7
AP: 9
Dragoncast: used 1/3

Spells Per Day:
Lvl 0 Spells: ( ) ( ) ( ) ( ) ( ) ( )
Lvl 1 Spells: (X) (X) (X) (X) ( ) ( ) ( ) ( )
Lvl 2 Spells: (X) (X) (X) ( ) ( ) ( ) ( ) ( )
Lvl 3 Spells: (X) (X) (X) ( )
[/sblock]
 


s@squ@tch

First Post
Initiative




16 - Hill Giant #5 - Attack Dregon - 1 HIT turned aside by Shield Block from Grommett
16 - Hill Giant #6 - Attack Dregon - 2 HIT for 42 damage
16 - Hill Giant #7 - Attack Dori - MISS
10 - Void - Hold his bowels in his abdomen
10 - Deric - Eldritch Blast on Giant #7, HIT for 18 damage
10 - Dregon - 5' backwards, Total Defense
10 - Dori - 5' to BJ10, cast Cure Serious Wounds defensively on Dregon - healing 33 hp
10 - Chardarron - Total Defense
10 - King Grommett - Divine Surge against Giant #5 - HIT for 21 damage



The giants attack! Dregon is spared by Grommett's shield block the first blow, but the second giant smites him twice, causing rivulets of blood to spring up all around his upper torso from the abuse. The third giant, attacks Dori, but cannot land a solid blow against the dwarf.

Deric continues to send eldritch energy into the fray, working on the same giant, who is begining to strain under the assault.

Dregon steps back and raises his shield high hoping to deflect anymore of the giants powerful blows.

Char smiles faintly as the giants move a little more slowly. "Keep them in the mist. It will freeze their blood the longer they stay in it."

Dori steps back, hunkers down and says a prayer to the sky to aid him in healing Dregon -- the bloodied warrior's wounds begin to close.

King Grommet whirls his chain around as his body spasms and jerks, sparks flying from all over his metal form and down the length of his chain. The weapon spins in a crazed arc before flying at the giant. “King Grommet* will defeat these giants yet!”

Condition:


Dori: (82/82):Bulls Strength (48/80 rounds)
Void: (1/36) :
Dregon: (55/89):
Char: (38/49): Kelgore's Grave Mist (5/7)

Giant #5 - 104 dmg, fatigued
Giant #6 - 36 dmg, fatigued
Giant #7 - 61 dmg, fatigued

 

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HolyMan

Thy wounds are healed!
OOC: Whose the heal bot for this group? cuze Dregon needs him.

Dregon steps back and raises his shield high hoping to deflect anymore of the giants powerful blows.

Action: Total DEFense
 

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