Olgar Shiverstone said:
[sblock]
A character who combines the skills and abilities of both warrior and mage, able to fill the iconic roles of each, albeit neither as good a warrior as a pure fighter, nor as good a mage as a pure wizard. Flexibility and utility are inherent to the concept.
Key abilities to me would be:
- Proficient with a number of weapons, including traditional warrior weapons such as swords, bows, or polearms
- Proficient in at least light-to-medium armor, and able to use a shield. Ideally, able to cast spells in armor
- Sufficient toughness to be able to enter melee, if not tough enough to be the party's sole melee combatant
- Access to a mix of physical and knowledge/arcane skill information
- Able to cast spells in combat that can aid in defense, attack a single target, or have area offensive effects
- Able to cast utility spells outside of combat that can assist the party
- Be able to demonstrate the flavor of the above from very early -- ideally first level. None of this "I'm an arcane warrior, but I'm still working on the arcane part" to suddenly "Hey look, spells!". This can't be a "build" that only works at 20th level ... the concept needs to be coherent for the majority of the character's career.[/sblock]
Do not have the books, but I'll throw in 2 cents if that's alright.
[sblock]- Proficient with a number of weapons, including traditional warrior weapons such as swords, bows, or polearms
- Proficient in at least light-to-medium armor, and able to use a shield. Ideally, able to cast spells in armor
- Sufficient toughness to be able to enter melee, if not tough enough to be the party's sole melee combatant
- Access to a mix of physical and knowledge/arcane skill information
- Able to cast spells in combat that can aid in defense, attack a single target, or have area offensive effects
- Able to cast utility spells outside of combat that can assist the party
- Be able to demonstrate the flavor of the above from very early -- ideally first level. None of this "I'm an arcane warrior, but I'm still working on the arcane part" to suddenly "Hey look, spells!". This can't be a "build" that only works at 20th level ... the concept needs to be coherent for the majority of the character's career.
Half-Elf Fighter/Wizard
All the fighter proficiancies of weapons and armour. Two checks.
Can enter melee frontline style. Check.
Gets arcane w/ the multiclass feat. Check.
...that's an or, right? Give them two @Will as encounter spells (one probably an aoe and the other a single target zinger). At this point you won't be able to throw down buckets of magic per fight, but two spells should deal w/ swarms, ranged foes, and let you get into melee. Check-ish.
...unfortunately, no rituals to buff/do outside of combat goodness until level 2... No dice there.
The flavour of this spellblade I think will be satisfactory.[/sblock]