Sanctuary plus Spirit Guardians?

Sanctuary states that "If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends." So as long as you cast Spirit Guardians first, it seems like you could walk around wreaking havoc without breaking Sanctuary.

Thoughts?
I would allow it, mostly because Sanctuary is such a weak spell. In a best-case scenario, it means the orc decides to javelin someone else instead of you, which it might very well have decided to do anyway. The net effect is that it slightly redistributes how incoming attacks are directed at your party. At the expense of a spell slot, it's hardly a game-breaker.
 

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Satyrn

First Post
Would you end sanctuary then if the caster insults and nonmagically goads an opponent?

If you would, would you require a save if a character tried to verbally goad a creature protected by sanctuary?

Yes, because an insult is an attack on emotions.

And yes, obviously.

Man, [MENTION=6775031]Saelorn[/MENTION]'s right. Sanctuary is so weak.
 

G

Guest 6801328

Guest
Would you end sanctuary then if the caster insults and nonmagically goads an opponent?

My interpretation of Sanctuary is that it makes enemies simply not notice you (kind of like in Neil Gaiman's "Neverwhere"). So if the caster intentionally draws attention to himself I wouldn't end the spell, but the creatures targeted will no longer have to make saving throws.

If you would, would you require a save if a character tried to verbally goad a creature protected by sanctuary?

Yes, because...as explained above...the creature wouldn't notice the caster without making a save.
 

Would you end sanctuary then if the caster insults and nonmagically goads an opponent?

If you would, would you require a save if a character tried to verbally goad a creature protected by sanctuary?

Do an insult effect something we track in D&D? No. Therefore no harm is done, therefore No.

Be reasonable. If all you are worried about are hypothetical edge cases or playing devil's advocate, I'm not interested in being baited by you.
 

Arial Black

Adventurer
If you don't want to be bothered by edge cases, then follow the actual rules!

In this case, the actual rules are easy, because the things that end the spell early on not based on mere opinion (such as what an individual DM 'feels' should happen, or how that DM would've written the spell if they had designed the game), but on fact.

The facts are:-

* make an attack (defined in the rules as making an attack roll, with specific exceptions for grapple/shove)

* cast a spell that affects an enemy creature (the game defines what spells are, what creatures are, and what enemies are)

Simple! ;)

No arguments, no edge cases, no sulking because the DM is making stuff up to nerf you, no complaining because enemy casters are using their spells in a way that you cannot because the DM is making stuff up as they go along; it's just there in black and white.

Spells do exactly what they say on the tin. What a player or a DM thinks they aught to do is neither here nor there.

Imagine if you were playing chess and say half-way through a game that knights should not be able to jump over other pieces because you think it's stupid because obviously a horse carrying a mounted knight should not be able to jump so high over an enemy that the enemy cannot attack them! Imagine your opponent says that pawns are shorter than average so knights should be able to jump over pawns. Imagine then getting into a two hour argument about which pieces knights can and cannot jump over.

Remember that week of chess-playing time wasted in the full-blown hissy-fit shouting match about whether or not one knight can jump over another knight? Surely they are too tall? Surely they can jump too? Not if it's not ther turn! Should we bring in Attacks of Opportunity? No! Yes! Obviously!

Or....y'know....play by the damn rules!

[/rant]
 
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G

Guest 6801328

Guest
You are wrong, because the meaning of the verb "cast" has no indication of tense. Thus, RAW is, in this case, ambiguous.

Yikes! That means...that means..."Sanctuary" cancels itself! Because once you have cast it, you will ever after have "cast a spell".
 

Oofta

Legend
Would you end sanctuary then if the caster insults and nonmagically goads an opponent?

If you would, would you require a save if a character tried to verbally goad a creature protected by sanctuary?

I would say that goading a creature would not break the sanctuary, but it would also have no effect. For the duration of the spell, the target is an innocuous nobody and not worth attacking.

I could also see giving the goaded creature advantage on their save. After all this non-threatening nobody is suddenly getting kind of annoying.
 

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