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Savage Worlds Rifts [OOC]

CharlotteOz

Explorer
You can take one of the pump pistols we found!

I will take the light blade since it's an anti-vampire weapon that isn't an improvised weapon like a stake. Her psi-sword is better overall, but no harm in having a specialist weapon. I may also take the eyepatch if I'm being set up as the "face" of the team.

Finally, any special equipment on the crazy? Heavy weapons or grenades, or just the vibro-swords?
 

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GreenKarl

First Post
Killboy has the following (when you drag him out of the tower)

SFD Huntsman Lightweight Personal Armor (AP+5), Wilk’s 237 Laser Pistol (Range 15/30/60, Damage 2d6+1, AP-4, ROF1, Shots 16, Semi-Auto), twin Vibro-swords (Damage Str+d10 Mega-Damage, AP-4), 2 Frag Grenades (Range 5/10/20, Damage 3d6, Mega-Damage, LBT)
 


GreenKarl

First Post
Yes it was something we discussed before the big blow up I think...

Basically you lose the +6 Toughness from your Size when you shrink down to Human form and in the base rules you also lose the Armored Hide +6 Toughness +16 MDC armor, but I house-ruled that so that you gain 1/2 of those mods.
 

KahlessNestor

Adventurer
Yes it was something we discussed before the big blow up I think...

Basically you lose the +6 Toughness from your Size when you shrink down to Human form and in the base rules you also lose the Armored Hide +6 Toughness +16 MDC armor, but I house-ruled that so that you gain 1/2 of those mods.
I remember that now. Will put ut back in. Thanks.

Sent from my SM-G900P using EN World mobile app
 


KahlessNestor

Adventurer
Where are the stats for the pump pistol? Is it better than the laser pistol on Killboy?

Is there any other gear unclaimed that might suit Alenys in human form?
 

GreenKarl

First Post
TX-5 Pump Pistol Range 15/30/60, Damage 2d6+1, ROF 1 AP 0, Shots 5, Wt. 5lbs, Cost 10,000 credits, Notes: Mega Damage.

It does Mega-Damage but does not have as good an AP as the laser pistol...
 

KahlessNestor

Adventurer
Yes it was something we discussed before the big blow up I think...

Basically you lose the +6 Toughness from your Size when you shrink down to Human form and in the base rules you also lose the Armored Hide +6 Toughness +16 MDC armor, but I house-ruled that so that you gain 1/2 of those mods.

Wait. Just realized something. Does the +6 Toughness of Large stack with the +6 of Armored Hide? Because right now I think I only have one +6 to my Toughness.
 

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