Dawn's a good face.
Made a tweak to Squidge. Traded in the nice suit of armor for the computer skill result from Underworld and Black Ops. Oddly, Mind Melters get Huntsman armor by default, which has a Str min of 1d6. So I took Plastic Man armor instead, which is cheaper and provides less protection but has no Str minimum.
So Squidge's skillset is now kind of hacking/security specialist, with a little social stuff on the side, and whole LOT of psychic blammo. She needs to armor up for any kind of serious combat, but once she does she gets 19 MDC, which ain't bad.
Against normal folks, she uses Deadly Illusion and other brain messery. Against robots she uses Telemechanics. Against mindless things that are magic, she buffs one of YOU and goes and hides.
Backstory is coming along, but the short story is that she was a citizen of the Coalition State of Lone Star, and headed north after she got herself in all KINDS of trouble. Should be interesting having a bit of the old CS mindset trying to acclimate to a more diverse set of co-workers and peers.
My plan is, I think, to give Squidge a try for this adventure. Deezy will disappear for a bit to start developing her plans for a business using the money from this last job. Depending on how Squidge works out, that might become her new job, in which case she becomes an NPC. Or, I dunno...Squidge and Deezy both have fairly specific skillsets, so maybe I can alternate between whichever seems best suited to the mission at hand. Hee hee.
But short term, this is what I'd like to try.