Jefe Bergenstein
Legend
Realistically, falling damage should just be a percentage of your maximum HP. After a certain point, falling should always be lethal no matter your size, Constitution, level, or hit points.
Give up the "HP as Meat" ghost. It's never made sense as anything other than "plot armor".
Consider this thought exercise: Goofus hits Gallant for 3 HP of damage.
Now narrate it.
If you're treating them as meat, you need to know the target's max/current HP, unless you're going to have people wandering around with grievous wounds that somehow also don't come with any of the real world debilitating effects. It gets even worse with magical healing, where if you describe a 4HP wound as a scratch on a high level fighter but intestines spelling out of a 4hp peasant. Wow... so Cure Light Wounds can basically stuff a peon's guts back in but not a similarly dangerous wound to a high level character?
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