Pathfinder 1E Scotley's and Leif's Constables of the 14th Ward - Main Action Thread [3.5E D&D] [IC 04]

KerlanRayne

Explorer
Re: Scotley's and Leif's 14th Ward Constables [3.5E D&D] [IC 04]

OOC: So do you want to breeze through this or go to the one on one thread?

DM Edit: Neither. Just tell us briefly who you are going to see, what you hope to learn, and what you ask him/her. - Leif
 
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KerlanRayne

Explorer
OOC: Didn't see your edit or I would have posted this earlier.

I will seek out Professor Whitewash to see what he has learned about what became of Thelugadam's prison and it's guards. If we can track down more information about the group that served as guards we may find that some of them are still alive. If he escaped and they lost track of him, contacting them may earn us some allies in the inevitable battle.

Learning information about the prison itself may help us defeat him. If we are unable to defeat him, we may be able to drive him back into his old prison at the very least. After speaking to the Professor I would seek out any books about Slaad as well. Strength's, weaknesses, and tendencies. More information never hurt.
 
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Helfdan

First Post
Alarion finishes his ale. "Well, my brave friends... Is anyone else interested in riding out to meet Sir Upjohn, and do a little scouting as well?"
 

Rhun

First Post
"Shall I accompany you to speak with Sir Upjohn, Alarion? These are not times to be travelling alone beyond the city walls."
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
"Likely we should all go. Maybe there's some aid we can give Sir Upjohn while we're there."
_______________
06PostShot.png


[sblock=Stat Block]
SoulFetter

Senses: DarkVision
Search: +02, Spot: +3
Listen: +02, Sense Motive: +6

Weapon in Hand: GreatAxe

Conditions: Fatigued

Standard Block
Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 64/64
Grapple: +19
Fort: +08 Reflex: +04 Will: +02
Code:
Weapon                         Attack    Damage               Critical
Great Axe +2 (Lg)              +13/+08   3d6+10 (+1d6 Cold)      20/x3
Longbow (Mty (20) Cmpst, Lg)   +08/+03   2d6+05                  20/x3
Throwing Axe (Lg)              +07/+02   1d8+05                  20/x2
Truncheon (Lg)                 +12/+07   1d6+06                  20/x2
Empty Hand                     +11/+06   1d3+05                  20/x2

Rage Block
Initiative: +02
AC: 16 (10 Touch, 14 Flat-Footed)
HP: 76/76
Grapple: +22
Fort: +10 Reflex: +04 Will: +04
Code:
Weapon                         Attack    Damage               Critical
Great Axe +2 (Lg)              +16/+11   3d6+13 (+1d6 Cold)      20/x3
Longbow (Mty (20) Cmpst, Lg)   +08/+03   2d6+05                  20/x3
Throwing Axe (Lg)              +07/+02   1d8+08                  20/x2
Truncheon (Lg)                 +15/+10   1d6+09                  20/x2
Empty Hand                     +14/+09   1d3+08                  20/x2

Fatigue Block
Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 64/64
Grapple: +18
Fort: +07 Reflex: +04 Will: +02
Code:
Weapon                         Attack    Damage               Critical
Great Axe +2 (Lg)              +12/+07   3d6+09 (+1d6 Cold)      20/x3
Longbow (Mty (20) Cmpst, Lg)   +06/+01   2d6+05                  20/x3
Throwing Axe (Lg)              +06/+01   1d8+04                  20/x2
Truncheon (Lg)                 +11/+06   1d6+05                  20/x2
Empty Hand                     +10/+05   1d3+04                  20/x2
[/sblock]
 



KerlanRayne

Explorer
As the professor is unavailable, Tau leaves a note for when he returns saying that he is seeking any more information he may have found about Thelugadam, his prison, and it's guards. Tau will then go looking for books with information about Slaad, if possible.
 
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