What are the stakes? If there are stakes, then roll. When I’m not sure, I ask the players. Otherwise, cut to the action (per the GM’s best practices in Scum and Villainy).What are opinions on when to have players make an action roll, or instead simply telling them they do what they said they want to do?
Say a PC goes to see an ally for information and sees the store getting raided by police, and decides to quickly leave to avoid getting seen by the cops. You could ask for a Skulk roll to leave unseen, and a 4/5 result could mean someone reports seeing a person immediately leaving the scene when seeing the police. But should you?
The task is trivially easy and in any other game I wouldn't ask for a roll. But SaV isn't a task resolution game, but a narrative game. I think you absolutely could ask for a roll every time a player announces an action and the game should still work.
Consort would be another good example. Most of the time when a PC asks an nonhostile NPC about something and the answer has no cost for the NPC, you can just give the player the answer. But calling for an action roll can introduce new complications, increase chaos, and give the players something to react to. Which does have its advantages, but I think when you do nonstop action or at least tension all the time, that would quickly become too much.
As GM, I can always apply my own judgement feeling the room. If I think the story is a bit slow and dragging right now, asking for a few action rolls even if they are in Controlled Position with Greater Effect could dial up the excitement, while at other times when I think slowing things down a bit would be good, I would give answers without any rolls. But that would create a situation in which things become arbitrary, with exactly the same kindnof action sometimes requiring a roll and sometimes not, dependent only on my mood as the GM.
My style as a D&D GM goes for maximum consistency to minimize the influence of my personal preferences, to give players greater agency over their choices and actions. But PtbA games specifically state that the GM should not be a disinterested party, but "be a fan of the players".
What are youtpr thoughts on this issue?
Another thing to keep in mind is that players shouldn’t be spending a lot of time doing research and planning. That’s what flashbacks are for. If they need information on a mission, they’ll hit a point where it becomes necessary, then they can flash back to how they used Consort to get it. If it turns out they don’t, then that’s great. They didn’t waste session time and possibly resources pursuing something that wouldn’t help them on their mission.