Round 2
In a flurry of action, the heroes quickly turn the tables on the ambushing warforged and their shambling creations, killing two of their members in the blink of an eye. As Alexia moves to assist her dwarven companion, several of the forged creatures dash over to her, piercing the bard's flesh with jagged metal. For just a moment, Alexia thought she saw one of the cloaked figures appear, but just as soon as he appeared, he disappeared, leaving behind a shallow but freely bleeding wound.
Seeing the warden cover himself in stone, only one of Gurdan's foes dares to think he can pierce the rocky protection. The hit is accurate, but produces only sparks as the jagged metal is ground against the dwarf's protections.
Just south of the main confrontation, two of the shambling creatures try to make their way over the bard, but Garrick's magical portals continually teleported the beings into the same spot they were trying to leave, making them look like their physical bodies were blinking rapidly.
Over on the west side of the battle, Lo-Kag lays waste to one of the Master Thieves, who was obviously not cunning enough to keep himself from being out-flanked by the acid breathing draconic thug. Twisting his blade deep into the warforged's back, the living construct crumples to the ground, spurting organic fluids that puddled on the ground and turned the grass into a brownish green mire that slowly seeps into the earth.
With the way that Grryth was keeping the other enemies attention, the forged creatures had no choice but to ignore the devastation that Lo-Kag was creating and instead went after the shifter. They exchanged a few hits, but it looked like Grryth was was getting the short end of the stick.
As the enemy turned upon the heroes, they noticed a clinking sound and was only able to watch as the creatures began to reform themselves despite the massive injuries they had taken.
[sblock=Obvious Forgery: Round 2]
[sblock=Bad Guy Actions]
- FG 1:
-- Minor: Warforged Resolve: Gains 14 Temp HP. Aura save
fails.
- FG 3:
-- Minor: Warforged Resove: Gains 14 Temp HP. Aura save
succeeds.
- FG 4:
-- Minor: Warforged Resolve: Gains 14 Temp HP.
-- Standard: Attack vs Gurdan:
misses.
- FG 5:
-- Minor: Warforged Resolve: Gains 14 Temp HP. Aura save
fails.
-- Standard: Attack vs Grryth:
hits AC 26 for 5 damage and Marks Grryth EoNT (FG 5: Rnd 3)
- FG 6:
-- Minor: Warforged Resolve: Gains 14 Temp HP. Aura save
succeeds.
-- Move: Shift to M-5
-- Standard: Attack vs Grryth:
hits AC 23 for 5 damage.
- FG 7:
-- Standard: Charge vs Alexia:
hits AC 29 for 5 damage and FG 7 marks Alexia until EoNT (FG 7: Rnd 3)
-- Minor: Shifts 3 squares to J-11
- MT 1:
-- Minor: Shifts 3 squares to J-9
-- Standard: Readies action to attack Alexia as soon as he gains flanking.
- MT 2:
-- Move: Moves to L-9, flanking Alexia with MT 1.
-- Standard: Both MT 1 and MT 2 attack Alexia:
--- MT 1:
hits AC 24 for
12 damage.
--- MT 2:
hits AC 24 for
14 damage.
- R 1:
-- ????
- R 2:
-- Minor: Shift 3 squares to L-10
-- Standard: Attack vs Alexia:
hits Alexia for 4 damage and ongoing 5 damage (save ends).
-- Move: R 2 disappears.
- R 3:
-- Standard: Attack vs Grryth:
hits Grryth for 4 damage and ongoing 5 damage (save ends).
-- Move: Shift to N-4
[/sblock]
[sblock=Badguy Info]
Master Thief's AC is less than 21.
Master Thief's Fort is less than 29.
Master Thief's Reflex is less than 30.
Forged Guardsman's AC is greater than 15.
Forged Guardsman's Fort is less than 23.
Forged Guardsman's Reflex is less than 19.
Reforger's Reflex is less than 19.
The Reforger is rather accurate with their jagged tools (1d20+10). These jagged tools leave shallow, heavily bleeding wounds. (4 damage and ongoing 5 [save ends] )
The Reforger has the uncanny ability to blend in with his allies, using their bodies to shield himself from view.
The Reforger has an Aura 1 ability that allows all living constructs to roll a save when they use Warforged Resolve. If this save is a success, the user of W. Resolve regains the use of Warforged Resolve.
The Master Thieves have a nasty sneak attack when they get the drop on someone. (1d20+13; 2d6+5)
The Master Thieves have an Aura 3 power that allows allies within the aura to shift 3 squares as a minor action.
The Forged Guardsman's attack is pretty basic, but it's enough to keep someone's attention. (1d20+9; 5 damage and target marked until the end of the FG's next turn.)
[/sblock]
Initiatives and Conditions:
- Badguys (21):
- MT 1: 21 damage; Marked by Gurdan
- MT 3:
DEAD
- FG 1: Immobilized (Garrick EoNT: Rnd 2); Used: Warforged Resolve
- FG 2:
DEAD
- FG 3: Immobilized (Garrick EoNT: Rnd 2)
- FG 4: Marked by Gurdan; Used: Warforged Resolve
- FG 5: Marked by Grryth
- R 3: 5 damage
+ Grryth (18): 42/58 damage;
Bloodied; Marked by FG 5
+ Garrick (17): 12/45 damage; Marked by FG 1
+ Lo-Kag (15):
+ Alexia (14): 35/48 damage;
Bloodied; Ongoing 5 (save ends); Marked by FG 7
+ Riel (8):
+ Gurdan (6): 7/64 damage
- = Turn completed; + = Actions remaining
[/sblock]
[sblock=Perception DC 25]
R 2 is blending in with his allies at L-10
[sblock=Perception DC 30]
R 1 is blending in with his allies at I-10
[/sblock]
[/sblock]