Scurvy_Platypus
Explorer
I heard the PF Fighter was improved a lot. I was hoping I could maybe allow it in the 3.5 game in case a player wanted to play a fighter, but felt the 3.5 version was underpowered & not worth playing.
I've been playing in a Pathfinder game for almost a year now. Started with the Beta and when the module we're in finishes up, we'll switch over to the Final.
Playing the Fighter in Beta was fun and all, but having looked at it in the Final?
Bleh.
It was stated before that the Final rules would look more similar to 3.5 than the Beta rules. The Fighter certainly falls into this category as far as I'm concerned. All the other classes got a bunch of cool stuff and the Fighter gets... ummm... Well, I guess you might be thrilled by the fact that he can move his "normal speed" while wearing medium armor and at level 7 he can move his normal speed while wearing Heavy.
Beta didn't have that but did have the Armor training actually giving you an AC bonus. Final nixed that though.
Beta also had the bonus from Weapon Training explicitly adding in to you CMB/CMD checks.
Ripping out a feat chain and some of the other changes (like nerfing Vital Strike) has combined to ensure that Fighters once again don't deal too much damage.
I wouldn't be so irked except they gave Sorcerers a bunch of new stuff (bloodlines and funky powers associated with them) in the Beta and didn't bother yanking those away with the Final. I guess Sorcerers were underpowered compared to Fighters.
*shrug*
I was relatively neutral about the Beta, but I won't bother running a Pathfinder game now. Only reason I'm staying in the group is that I like the people. I'd _strongly_ suggest picking up the pdf first. It's only $10 U.S. If you like what you see there, then go ahead and pick up the rulebook.