Parmandur
Book-Friend
Yeah, writing the extensive detailed Background after Session 0 is the way to go here. And if you go all in on stuff like the full Hexidecimal homeworld generation, the game provides plenty of colorful details to key off of.To add to this, I think you can certainly plan some generalities, but specifics are going to be difficult. For example, imaging your Traveller going to university and then medical school to become a doctor. This is pretty easy to find ways to make happen. Thinking the Traveller graduated with honors and served on a ship that they now own before rolling a single dice isnt likely to turn out (but could).
If I or some of my players like doing extensive backgrounds, Id go to the Traveller creation session as a blank slate. Maybe have an idea like I want to be a military guy, or an investigative journalist, etc.. Roll up the Traveller and afterwards, fill in the blanks with detail. Notice in my example above of Gretchen Ross that her career terms and events are pretty sparse. I could go back and make a story out of all of those. The best part, is the group chargen allows you to write backstories that demonstrate how the Travellers know each other. Its emergent and very fun.
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