BSF said:...hit the True20 website to see products and get to the forums, etc. -- Though, the quickstart rules might be what you are really looking for.
Greylock said:Thanks. Don't how or why I'd missed the quickstart rules before, but I had. And I don't really like trying to learn a new forum, at least not right away, when there's a resource like ENWorld available.
I am rather.... Uhm. Well... Those damage rules are a bit much. Yes. Much is a word. Would I be correct in assuming the damage rules get tossed a fair bit, or heavily modified?
jaerdaph said:The damage rules presented in the True20 Quick Start guide (and the original True20 Core Rulebook) are very confusing. The True20 Pocket Player's Guide version of the damage and recovery rules (which are now in the Revised True20 Core Rulebook), which GR has posted in their entirety as a free PDF here, as well as the Damage for Dummies PDF, an excellent one-page summary and play aid by Aazlain, made everything crystal clear for me.
Also, if you pick up the True20 Rules, be sure to get the Revised edition, which now includes the True20 Companion (and cuts out the sample campaign settings). It's only available as a PDF right now, but the print version is coming soon (May 28th).
Vigilance said:True 20 is an amazing game.
I've ran ...... post-apocalypse games under the system, and it runs really well. The damage system is just gritty enough to make players think twice before leaping into combat.
It's probably my favorite d20 rules variant.
Chuck