Send In The Clowns… (or, Converting the Oddballs)

Shade

Monster Junkie
Updating...

Plush Golem
Medium Construct
Hit Dice: 5d10+20 (47 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
AC: 10, touch 10, flat-footed 10
Base Attack/Grapple: +3/+5
Attack: Slam +5 melee (1d6+2 nonlethal)
Full Attack: 2 slams +5 melee (1d6+2 nonlethal)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Alternate form, construct traits, damage reduction 10/piercing or slashing, darkvision 60 ft., immunity to cold, immunity to magic, low-light vision
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 14, Dex 10, Con —, Int —, Wis 11, Cha 1
Skills: -
Feats: -
Environment: Any
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 8–10 HD (Medium); 11–15 HD (Large)
Level Adjustment: -

A plush golem cannot speak or make any vocal noise. It stands between X feet tall and weighs around X pounds.

Alternate Form (Su): A plush golem can assume the form of any Tiny plush doll, usually a much smaller version of itslef. Reverting to its true form is a free action. This ability helps the plush golem be loved and carried by its children owners, often taking larger sizes to protect the child or just to annoy the parents.

Immunity to Magic (Ex): A plush golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

Spells that deal fire damage function normally against a plush golem.

A mending spell heals a plush golem of 1d4 points of damage.

A make whole spell heals a plush golem of 2d6 points of damage.

A fabricate spell heals a plush golem of all damage.
 

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Shade

Monster Junkie
Of particular note are plush golems in the form of a large purple-and-green dinosaur. For some unknown reason, these have been seen in great numbers in recent years, and have an affect of aversion and fear in individuals over 12 years of age. Upon viewing such a creature, persons over 12 must roll a saving throw vs. paralyzation or be struck dumb for 2 rounds.

Hmmm...daze effect?

Should it be an aura, a gaze attack, or something else?
 




Shade

Monster Junkie
How's this?

Stupefying Aura (Su): Any creature within 30 feet of a plush golem with this ability must succeed on a DC 12 Will save or be dazed for 2 rounds. The save DC is Constitution-based.
 


Shade

Monster Junkie
GrayLinnorm said:
It would make more sense to make the save Charisma-based (especially since golems don't have Constitution scores).

That would be my gut reaction. The problem lies in its Charisma score of 1. That would make the save DC rather pathetic. :heh:

The stone golem's slow ability and the iron golem's breath weapon are both Constitution-based. While a breath weapon would normally be Con-based, the slow ability would seem like a Cha-based ability for a non-construct.
 

Tzeentch

First Post
Shade said:
That would be my gut reaction. The problem lies in its Charisma score of 1. That would make the save DC rather pathetic. :heh:
It's a plush doll, and ridiculously low save DCs are amusing in their own right :)

Just a note, but be careful of age-related effects since different races are "children" for varying periods of time.
 

Shade

Monster Junkie
Tzeentch said:
It's a plush doll, and ridiculously low save DCs are amusing in their own right :)

Have you never witnessed the power of Barney? :lol:

Tzeentch said:
Just a note, but be careful of age-related effects since different races are "children" for varying periods of time.

Agreed. I was thinking of going with "humanoids that have not reached adulthood". That way, folks can just use the charts in the PHB. As for non-humanoids, why should they be bothered by Barney? They don't have TVs. ;)

Thus...

Stupefying Aura (Su): Any humanoid that has not reached adulthood (see Table 6-5: Aging Effects in the PHB) within 30 feet of a plush golem with this ability must succeed on a DC 12 Will save or be dazed for 2 rounds. The save DC is Constitution-based.
 

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