Shade
Monster Junkie
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Plush Golem
Medium Construct
Hit Dice: 5d10+20 (47 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
AC: 10, touch 10, flat-footed 10
Base Attack/Grapple: +3/+5
Attack: Slam +5 melee (1d6+2 nonlethal)
Full Attack: 2 slams +5 melee (1d6+2 nonlethal)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Alternate form, construct traits, damage reduction 10/piercing or slashing, darkvision 60 ft., immunity to cold, immunity to magic, low-light vision
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 14, Dex 10, Con —, Int —, Wis 11, Cha 1
Skills: -
Feats: -
Environment: Any
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 8–10 HD (Medium); 11–15 HD (Large)
Level Adjustment: -
A plush golem cannot speak or make any vocal noise. It stands between X feet tall and weighs around X pounds.
Alternate Form (Su): A plush golem can assume the form of any Tiny plush doll, usually a much smaller version of itslef. Reverting to its true form is a free action. This ability helps the plush golem be loved and carried by its children owners, often taking larger sizes to protect the child or just to annoy the parents.
Immunity to Magic (Ex): A plush golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
Spells that deal fire damage function normally against a plush golem.
A mending spell heals a plush golem of 1d4 points of damage.
A make whole spell heals a plush golem of 2d6 points of damage.
A fabricate spell heals a plush golem of all damage.
Plush Golem
Medium Construct
Hit Dice: 5d10+20 (47 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
AC: 10, touch 10, flat-footed 10
Base Attack/Grapple: +3/+5
Attack: Slam +5 melee (1d6+2 nonlethal)
Full Attack: 2 slams +5 melee (1d6+2 nonlethal)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Alternate form, construct traits, damage reduction 10/piercing or slashing, darkvision 60 ft., immunity to cold, immunity to magic, low-light vision
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 14, Dex 10, Con —, Int —, Wis 11, Cha 1
Skills: -
Feats: -
Environment: Any
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 8–10 HD (Medium); 11–15 HD (Large)
Level Adjustment: -
A plush golem cannot speak or make any vocal noise. It stands between X feet tall and weighs around X pounds.
Alternate Form (Su): A plush golem can assume the form of any Tiny plush doll, usually a much smaller version of itslef. Reverting to its true form is a free action. This ability helps the plush golem be loved and carried by its children owners, often taking larger sizes to protect the child or just to annoy the parents.
Immunity to Magic (Ex): A plush golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
Spells that deal fire damage function normally against a plush golem.
A mending spell heals a plush golem of 1d4 points of damage.
A make whole spell heals a plush golem of 2d6 points of damage.
A fabricate spell heals a plush golem of all damage.