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Shackled City Adventure Path (Chars Selected)

Phyrrus

First Post
Whizbang Dustyboots said:
Oh, my theory is that a well-played Lawful Evil sort wouldn't be significantly more brutal than most player characters. I don't forsee betraying anyone particularly, but simply the character being a man of deeply shaken faith who turns to something very dark instead.

I'll get together a paladin soon, using the Nobility trait.

Whizbang:

Wanted you to have the breakdown of the trait to work into your history. The noble family will be a lesser one, but besides that the rest is up to you. Falling within the bounds of the information presented above as always..:)

Nobility trait: [sblock] You were born into a noble family.

Benefit: You start play with an additional 200 gp, and gain a +1 bonus on all Diplomacy and Intimidate checks made against the citizens of Cauldron or the nearby villages. Certain NPCs you may encounter in this campaign may react more favorably to your presence.

Drawback: You are well known and recognizable, and suffer a -4 penalty on Disguise rolls made against citizens of Cauldron or the nearby villages. Certain NPCs you may encounter in this campaign may react more negatively to your presence.

Roleplaying ideas: You might be haughty, impatient, or condescending to others. You might spend money frivolousy, believing that there will always be more income to be had.[/sblock]
 
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Phyrrus

First Post
Mimic said:
I was looking at the traits and found this one Demonscarred - Now I have always wanted to try playing a warlock and I figure these two would go hand in hand but I thought that I would ask first considering some people don't like the warlock class.

Mimic:

Wanted to give you the info on the Demonscarred trait to work into your concept. Unlike the Nobility trait, I will keep which ancestor passed this trait to you a secret until such time as you need to know who and what it was.

Demonscarred: [sblock] One of your ancestors was a half-fiend. As a result, you carry some of that taint with you.

Benefit: Regardless of your actual alignment, spells and spell-like abilities with the evil descriptor treat you as if your alignment were evil. Magic items are similarly fooled. An unholy blight spell, for example, won't damage you, no matter what your actual alignment is.

Drawback: Regardless of your actual alignment, spells and spell-like abilities with the good description treat you as if your alignment were evil. Magic items are similarly fooled. A holy word spell, for example, will harm you even if you are good aligned.

Roleplaying ideas: You are moody, gloomy, and have a short temper. [/sblock]
 

Whizbang Dustyboots

Gnometown Hero
That's perfect, it matches up exactly with what I was planning.

(First name to be determined) Oathsworn (later to be (First name to be determined) Bloodsworn) is the youngest son of a minor house, not likely to inherent anything, ever, and superfluous even to the family's business interests, so his mother pushed her religious beliefs on her youngest son, and told him the best way to serve the family and Cauldron was to enter the church as a knight of Heironeous. The son's passion is on behalf of the people and state of Cauldron, with his paladinhood as his righteous weapon.

Of course, faith in Cauldron is not faith in Heironeous, and his paladinhood is a castle built on a sandbar, no matter sincerely it was built ...
 


Phyrrus

First Post
Whizbang Dustyboots said:
That's perfect, it matches up exactly with what I was planning.

(First name to be determined) Oathsworn (later to be (First name to be determined) Bloodsworn) is the youngest son of a minor house, not likely to inherent anything, ever, and superfluous even to the family's business interests, so his mother pushed her religious beliefs on her youngest son, and told him the best way to serve the family and Cauldron was to enter the church as a knight of Heironeous. The son's passion is on behalf of the people and state of Cauldron, with his paladinhood as his righteous weapon.

Of course, faith in Cauldron is not faith in Heironeous, and his paladinhood is a castle built on a sandbar, no matter how sincerely it was built ...

Just a fyi that Cauldron doesn't have a standing temple to Heironeous, but if the family was willing to hire a priest/knight to come in and personally tutor the youth that is fine. If you want to keep it totally local the choices are Kord, Pelor (although the church is in shambles at the moment), St. Cuthbert, and Wee Jas.
 

Malvoisin

First Post
Phyrrus said:
Submit whichever one you feel you can enjoy the best and let it ride from there. I will tell you that I would consider the mage in the "support" role the 5th slot is filling instead of the must fill position. The fighter would get a closer look due to the fact the party needs to have a melee slot filled when decision time comes.

I also have no problem with two mages, so if you really want that one and it beats out the others in the 5th slot then the two of you could figure out your roles in the group.

To be honest, I envision Othmar as being more of a support character than anything. I am seriously considering making a Conjurer specialist, with prohibited schools of Necromancy and Enchantment. While Evocation spells wouldn't be off limits to him, I think he'll focus more on Abjurations for protective spells, Transmutations for buffs, and Conjurations to summon creatures. Two arcane casters could certainly work well enough together, although my concern is that it could leave the party a bit too physically fragile.

I welcome any comments.

Malvoisin
 

Phyrrus

First Post
Malvoisin said:
To be honest, I envision Othmar as being more of a support character than anything. I am seriously considering making a Conjurer specialist, with prohibited schools of Necromancy and Enchantment. While Evocation spells wouldn't be off limits to him, I think he'll focus more on Abjurations for protective spells, Transmutations for buffs, and Conjurations to summon creatures. Two arcane casters could certainly work well enough together, although my concern is that it could leave the party a bit too physically fragile.

I welcome any comments.

Malvoisin

If you are thinking of taking him having a support mage, I would recommend a Diviner who just has the Summon Spells on scrolls as you go up in level if you want to bring them into play. With the Diviner, you only have to give up one school and you gain that extra True Strike to play with at the lower levels.

Also with that mindset, it will definately make me look at the role of the 5th char a great deal closer to see how his role will be.
 

Land Outcast

Explorer
[sblock=Stats]
Remen, Reborn to the City, Wolf Marked
Male Human
CN-CG Medium humanoid
Init: +2; Senses Listen +5, Spot +3
Languages: Common, whatelse?, whatelse?
------------------------------------------------------------------------
AC 14 [12], touch 12 [10], flat-footed 12 [10]
[+2 Dex, +2 Leather Armor, [-2 Rage]]
HD: 1d12+1 (hp 13 [15])
Resist:
Fort +3[+6] [+1[+3] Con, +2 Brb]
Ref +2 [+2 Dex]
Will +1[+3] [+1 Wis, [+2 Rage]]
----------------------------------------------------------------------------------------
Speed: 40 ft. (6 squares) [Fast Movement]
Melee: Scimitar +4 (1d6+3/18-20)
[Scimitar+6 (1d6+5/18-20)] or
Scimitar +0 (1d6+3/18-20) and Longknife -4 (1d6+1/19-20)
[Scimitar +2 (1d6+5/18-20) and Longknife -2 (1d6+2/19-20)] or
Ranged: Dagger +4 (1d4+3)
Space: 5 ft. Reach: 5 ft.
Base Atk +1; Grp +4[+6] [+1 Bab, +3[+5] Str]
Special Actions: Rage [3/day]
----------------------------------------------------------------------------------------
Abilities: Str 16 [20], Dex 14, Con 12 [16], Int 14, Wis 12, Cha 10
Feats: Extra Rage, Feat
Skills:
Gather Information +2 (2cc)
Hide +4 (2cc, +2 Dex)
Knowledge (Local) +4 (2cc, +2 Int),
Listen +5 (4r, +1 Wis)
Move Silently +4 (2cc, +2 Dex)
Survival +5 (4r, +1 Wis)
Spot +3 (2cc, +1 Wis)
Possessions: Leather armor, Scimitar, Longknife [Shortsword], Torch (x10), Flint & Steel, Dagger (x3), 67gp, 9sp

[sblock=Mark of the Beast [Wolf]]
One of your ancestors was a werewolf. Wolves feel a mystic bond with you.
Benefits: Animals have a strange reluctance when they attack you, and suffer a -2 penalty on all attack rolls against you. If you have the wild empathy ability, you gain a +1 bonus on wild empathy checks.
Drawbacks: You suffer a -4 penalty to saving throws made to resist lycanthropy and take a +1 point of damage from attacks made with silver weapons.
Roleplaying Ideas: You have a curious animal magnitism that is at once intriguing and disturbing. You manners may be a bit crude, but you are loyal to your friends. [/sblock]
[100]-10-15-10-0.1-1-6
[/sblock]

[sblock=Background]
He doesn't know who wanted his parents out of Cauldron, he doesn't know what the people he sees in the underground complexes are doing, he doesn't know anything beyond the rim of the volcano. He does know where to remain during the Flood, he does know who to speak with, he does know what the innkeeper does with the rats he sells: stew.

After his parents were murdered by someone he's yet to hear about, he was taken under the wing of an old man, an old man who knew the city upside down. When the old one entered the house, Remmen was still there, he hadn't left since finding his parents' corpses.

"Why had the old man entered my house?"

Seven years ago, when the plague, his tutor disappeared from their home down in the underground complexes, after having taught Remmen enough so that he could survive down there... but he was alone, time became a torture and lack of purpose an executioner. To avoid madness, he took refuge in that part of the mind that just numbs all reasoning and memories... the time went by and he scarcely left the underground, for a period of six years he was a beast.

But then she appeared before him, she might have been lost, for sure she was lost, she was shivering and sobbing, fallen. He approached her as a wolf might approach a fallen doe... but when her eyes came into view, sky blue eyes with a silver streak, he was striken. Without a word he hauled her up his shouders and took her to the surface... his world had been breached, his life had been changed...

Altough he is in that feral, when he took her to the streets he wouldn't accept to leave her alone, and the first words to come out of his mouth, with a broken voice, were "I won't leave you" Father, Mother, The Old Man "I'll help you not get lost"

At the time his attitude is quite similar to an animal's, little speech is used; it's not like he doesn't know to speak, when he does so it is with a heavy pronunciation, like he has to think the word as he is saying it.

He has turned out to know quite a bit about the town for someone found in such a state in the underground complexes. And he has been hanging out more within the city, making connections with people he should know. Or so he says... "The Old man told me knowing where you are is of great importance"
His speech improved; but he still isn't a chatterbox.

After that he first remembered her eyes, so it was for many nights... then he started to remember his life, to search for what he had buried, to recall the old one's teachings. And so he started going sporadically to the surface and learning what had been going on the last twelve years... He finally decided to come out to stay, those eyes are still looking at him in the night. [/sblock]

[sblock=Dowlee]
I imagined her as being kind of segregated because of being a bit off, but not overly so. Since she has some natural abilities as a healer, though, she became trained in the trade. I figure her job would be that of a travelling medic/healer.

I suppose the easiest thing would be that she was jumped while travelling and left for dead in a river.
-
"No matter when, where, or whom; if you you see them dastards ever again just point at them. My fangs will call them down." -Taps the pommels of his "fangs", his scimitar and his curved dagger- "At least teach them respect you, who helped me rise."

Her mere presence down there made more for him than he'll ever be able to do for her. And he knows it.
-
"I never got a good look at them. Their faces were masked, and I don't even know why they attacked me. They didn't steal anything either..." Dowlee is shaken by the experience, but seems to be recovering quickly.

A friendly face, then, was worth all the gold in the kingdom.
-----------------------------
So, did having something/someone to help/protect help him realize something about himself or something?
-
It's an instinct, calling him to protect those who are in similar situation as his. That is the first part.

The second part: Having someone to care about is a symbol for him, until now he had been taken care of, then he was alone, now it is something like "completing the circle". He's seen it down the sewers and up in the city, those who eat be eaten.

That brought him a purpose greater than "will I be able to eat tommorow?", basically awoke the human within him. Curiosity was the first thing moved when he saw her, but then other more human-like emotions/thoughts started returning.
[/sblock]

[sblock=Description]Once clean, he is a somehow stocky built human about 1,60 in height and 60 cm. from shoulder to shoulder. Wiry but with strength in his muscles under normal skin, not tanned skin, but covered with multitude of small scars with a specially nasty one over his right eye.

Raven black hair (now freed from its tangles and grime which included some cutting there, leaving him with slightly-longer-than-short hair) and thick sideburns (that follow the hair's line) serve as a frame for thick factions, thin lips, and two deep emerald eyes. He could even be considered handsome.[/sblock]


Male Human
Barbarian 1
Project: Urban Ranger

(is the Urban Ranger ok?)
 
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Phyrrus

First Post
Land Outcast said:
He doesn't know who wanted his parents out of Cauldron, he doesn't know what the people he sees in the underground complexes are doing, he doesn't know anything beyond the rim of the volcano. He does know where to remain during the Flood, he does know who to speak with, he does know what the innkeeper does with the rats he sells: stew.

After his parents were murdered by someone he's yet to hear about, he was taken under the wing of an old man, an old man who knew the city upside down. When the old one entered the house, Remmen was still there, he hadn't left since finding his parents' corpses.

"Why had the old man entered my house?"

Seven years ago, when the plague, his tutor disappeared from their home down in the underground complexes, after having taught Remmen enough so that he could survive down there... but he was alone, time became a torture and lack of purpose an executioner. To avoid madness, he took refuge in that part of the mind that just numbs all reasoning and memories... the time went by and he scarcely left the underground, for a period of six years he was a beast.

But then she appeared before him, she might have been lost, for sure she was lost, she was shivering and sobbing, fallen. He approached her as a wolf might approach a fallen doe... but when her eyes came into view, sky blue eyes with a silver streak, he was striken. Without a word he hauled her up his shouders and took her to the nearest exit... his world had been breached, his had been changed...

After that he first remembered her eyes, so it was for many nights... then he started to remember his life, to search for what he had buried, to recall the old one's teachings. And so he started going sporadically to the surface and learning what had been going on the last twelve years... He finally decided to come out to stay, those eyes are still looking at him in the night.

-------------

Male Human
Barbarian 1/Urban Ranger 2

(is the Urban Ranger ok?)

The Urban Ranger/Druid are both acceptable to me, but you are about two levels in the future at the moment. This game begins at level 1, but I definately like the roots of the idea. We would have to discuss how much knowledge he could recall of his time in the darkness, but I do like the char, especially if those silver eyes belonged to a woman no taller than a child with skin the color freshly fallen snow.
 

Legildur

First Post
Phyrrus,

I still have Flannad (whisper gnome rogue) ready to go. I'll double check later that he meets all the design rukes above.

Legildur
 

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