Unsung
First Post
Think I'll go with the rigger, and that way I don't *think* I'll be stepping on anyone's toes. I think I can lay hands on the main rulebook, so I can try and read up on the subject and try and look like I know what I'm doing. And if I don't, then that'll just be part of the character.
About the same opinion for me. I mostly played it as a huge fan of Ragnar Tornquist, and all that personality does shine through.
I just can't slog through the combat. I don't really see why MMOs, or even MMORPGs for that matter, all have to rely on this extremely slow, cooldown-based, menu bar combat system. I know there are practical concerns-- any action-based MMO is going to run into latency problems. But just focus on exploring, in that case, or like you said, take the 'massive' out of the MORPG. Small groups in tighter instances. A more interactive version of Left 4 Dead, Gears of War, or for that matter, Secret of Mana.
Shayuri said:I did play Secret World as well. Fascinating concept for a game, and I really like what they did with some of the investigation missions.
Sadly, the MMORPG format sank it in the end for me. They couldn't break away from the now-prerequisite narrative interruptions of 'raids' and 'LFG' and so on.
If it had been a single player or co-op multiplayer game, it would have been phenomenal.
About the same opinion for me. I mostly played it as a huge fan of Ragnar Tornquist, and all that personality does shine through.
I just can't slog through the combat. I don't really see why MMOs, or even MMORPGs for that matter, all have to rely on this extremely slow, cooldown-based, menu bar combat system. I know there are practical concerns-- any action-based MMO is going to run into latency problems. But just focus on exploring, in that case, or like you said, take the 'massive' out of the MORPG. Small groups in tighter instances. A more interactive version of Left 4 Dead, Gears of War, or for that matter, Secret of Mana.