Here's mine...(crossposted from CM)
[bq]
Sail Hit:
Shattered Boom: Changes to speed or heading are at (-x) until repairs or jury-rig are affected.
Crew Hit:
Map Room: Fire is set and will destroy the vessel's Charts in 1d6 turns unless the fire is extinguished. If the Navigator is present, he is hatched.
Cargo Hit:
Improv Grapeshot-Cargo Packing (Barrels and Crates) are blasted into a cloud of shrapnel. 1d6 crew below decks are immediately hatched. If no Cargo or crew are present, re-roll for a hull hit.
Hull Hit:
Smoking Fire-Apply fire Damage as normal. Also
MusketeersMARINES on the damaged side (Port or Starboard) take (-x) the their shots until the fire is extinguished.[/bq]
And now I see a bunch of folks have already hit my ideas
Great stuff there frosted Minil337
But honestly man, you need to talk to Francisca. He has been working on something comparable for the better part of a year now.