1e magic system is a mixed bag. There are some things that I'd gladly see return: spells being declared before initiative roll and interrupted by damage, magic being costly and dangerous, percentage resistance. There are some I definitely don't like: the progression curve that makes you useless at low levels and god at high levels, inability to wear armor, inability to learn a spell after failing once.
The flaws are big enough that I don't want this style of magic to return. But if they ported just some parts of it, I'd be glad.
The flaws are big enough that I don't want this style of magic to return. But if they ported just some parts of it, I'd be glad.