William Ronald said:
To summarize, I have my own homebrew and I will use any source book that has elements to make it more enjoyable...Also, I would be remiss if I did not mention that some things that were core in 2nd Edition are now in FR products. Some of the creatures in the Monsters of Faerun, and deities in Faiths and Avatars were formerly not included in FR products. However, I feel free to use any creature that I wish from Monsters of Faerun.
Indeed! And it has, in fact, always been this way. Every book I own, from all three editions, in some regard mentions that a DM is free to use all or some, to adapt, modify and outright change, the material within. At current, I have the only setting in print (well, partially in print) that is officially permitted by WotC to make use of the material in all of the splat books, FRCS, Magic of Faerun, and Oriental Adventures. But I can honestly state that I intend to use less than 10% of the content from any of these sources, because it's that 10% that fits. This setting also incorporates material from S&S Studios, Mongoose, Titan Games, Green Ronin, Mystic Eye Games, Malhavoc Press, Bastion Press and AEG (as well as others...). And the list continues to grow as various Feats, Spells and Monsters come into print that fit the world and its themes.
Sinistar said:
I wish that Greymarch would come back and tell us HOW he runs an "Official" FR campaign...I think the problem that Greymarch had was that he did not define his "official" campaign. If he had told us what constitutes a campaign he might have received a better response.
But the basic premise he began with, "only my way is the official way" and the arguments he gave to support it, "only WOTC publishes official canon" really don't tell us anything.
What I want to know is, how does his stance stand up to WotC's "official" statements within the setting itself?
Forgotten Realms Campaign Setting, page 6:
It's a setting for your adventures, a background for your characters and plots, a set off suggestions for how you could play a continuing game, and a source of ideas for how to develop a world of your own.
Forgotten Realms Campaign Setting, page 288:
This chapter is aimed at Dungeon Masters, providing tips and and rules for creating your own Forgotten Realms campaign and running Dungeons & Dragons adventures in the world of Toril.
I think those two statements are rather neat. After all, if this is in the FRCS, than isn't doing just that authentic enough?