genshou
First Post
This is always a fun tactic, isn't it?Ao the Overkitty said:Bah. Wait til they deal with undead clerics with Mass Inflicts. Hurt the heroes and heal themself all in one spell. The look of terror was priceless.
This is always a fun tactic, isn't it?Ao the Overkitty said:Bah. Wait til they deal with undead clerics with Mass Inflicts. Hurt the heroes and heal themself all in one spell. The look of terror was priceless.
Ao the Overkitty said:Bah. Wait til they deal with undead clerics with Mass Inflicts. Hurt the heroes and heal themself all in one spell. The look of terror was priceless.
I agree with this sentiment 237%. Including the snark. Especially the snark.Rodrigo Istalindir said:That's so completely inbounds as far as acceptable DM behavior it shouldn't even have to be discussed.
Sheesh, what's next? Oh, he shouldn't wear armor, that just prolongs the fight?
Bagpuss said:Consider that tactic stolen, of course they wouldn't be facing the undead cleric on his own there would be the other undead around him getting healed as well.
wingsandsword said:I just realized what this reminded me of, a player once who complained that NPC's should never use potions, scrolls or other consumable magic items in their possession, and that DM's who equip them with them are unfair.
The reason? The amount of gear an NPC gets must be precisely equal to the NPC wealth-by-level table (or so he says), and thus when you kill him and take his stuff, you get exactly "X" amount of treasure. If he's chugging Cure Serious Wounds potions, reading Fireball scrolls, and pulling items off his Robe of Useful Objects to try and get away, the DM is "cheating" because he's reducing his treasure value with each turn, or as he put it: "He's drinking our treasure!"
Aeson said:I wont get started on how he sees being neutral allows him to get away with anything.
Rodrigo Istalindir said:That's so completely inbounds as far as acceptable DM behavior it shouldn't even have to be discussed.
Sheesh, what's next? Oh, he shouldn't wear armor, that just prolongs the fight?
WayneLigon said:Of course he should heal himself; it's just given that he will try to survive as long as possible against his foes. Shoot, I used a vampire assassin one time that had four potions of inflict moderate wounds. She drank two of them in the ensuing series of fights and was obviously healed. Why the badly damaged guy at the end of the fight thought one would work for him, I dunno....
they are levels 4-6. Did I mention there were 6 of them plus some summoned monsters.Olaf the Stout said:Gee, you wouldn't want to do something terrible like make the final encounter with the BBEG a challenging, memorable encounter now!
I can't believe that they complained about a cleric healing himself and the AC 21. What did they expect him to do? He's a cleric for crying out loud! And did they complain about the rogue sneak attacking, the fighter using power attack and the wizard casting spells at them?
Just out of interest, what level is the party?
Olaf the Stout
wmasters said:Absolutely he shouldn't heal himself, and it's against the GM code of ethics. Providing that the players play by the same rules and don't heal themselves because it's against the Player Code of Ethics. In fact, just remove healing and inflict (and similar) spells altogether.
wingsandsword said:I just realized what this reminded me of, a player once who complained that NPC's should never use potions, scrolls or other consumable magic items in their possession, and that DM's who equip them with them are unfair.
The reason? The amount of gear an NPC gets must be precisely equal to the NPC wealth-by-level table (or so he says), and thus when you kill him and take his stuff, you get exactly "X" amount of treasure. If he's chugging Cure Serious Wounds potions, reading Fireball scrolls, and pulling items off his Robe of Useful Objects to try and get away, the DM is "cheating" because he's reducing his treasure value with each turn, or as he put it: "He's drinking our treasure!"