lukelightning
First Post
Bah. I love it when enemy clerics heal themselves...it keeps them from zapping me with magic (such as a nasty inflict critical wounds.
Whizbang Dustyboots said:I avoid clerics casting healing on themselves. Instead, they cast invisibility, then heal themselves, then place beneficial spells on their allies and then have invisibility drop with their highest level inflict spell on the enemy's healer.
Gah, I knew I forgot something! (This was an actual NPC kobold cleric of Tiamat's moves in a recent adventure.)ThirdWizard said:Throw in some summoned monsters, and I'm on board with that!
This is often why intelligent NPCs are so mad at the PCs in the games I run. They have their own evil (or noble) agendas, but in the end, it's about killing the PC's and taking their stuff (and the stuff rightfully owned by all of the NPCs and monsters the PCs have already savagely cut down.) My players know better than to use consumable items within view of NPC opponents.wingsandsword said:"He's drinking our treasure!"
GM Code of Ethics said:Thou shalt not allow spells to be cast which might hinder the PCs. All NPCs shall be helpful, yet expendable. NPC "foes" of the player characters shall not use, nor shall they possess: Spells, Magic Items, Armor, Weapons, Limbs, Brains, or any other thing with might cause them to be interesting. "Foes" shall all be magically self-levitating, unlocked durable wooden chests filled with gems or other easily divisable, easily negotiable wealth with which PCs might better buy what magic items, weapons, armor, etc. best suits their tastes.
After all, the game is supposed to be fun
Aeson said:In our game yesterday the party fought an undead cleric. I wanted to make it more of a challange. The cleric had an inflict serious wounds spell. I used it to heal the cleric. I heard groans from most of the people at the table. One went as far to say that it was against "the GM code of ethics" (which I never heard of) for a cleric to heal himself like that. Another arguement he had was it prolongs the battle.