Celebrim
Legend
In real life, Dexterity, Strength, and Constitution are partially dependent on each other. This is because each of the three scores bundles a large range of small abilities together in a single common statistic. For example, Dexterity includes your 'agility' which is very strongly dependent on your strength to weight ratio. Hense, on average we'd expect high Dex people to have higher strength than normal people. Likewise, Constitution includes you aerobic fitness, which is usually necessarily linked somewhat to strength because its hard to train one sort of muscle without getting some gains in another sort. On average we'd expect strong people to have slightly higher Constitutions than average. And so forth.
But the D&D system is just not set up for it, and its not clear that we'd gain alot by converting D20 into a system with 18 or more ability scores that have derived abilities as base skills and so forth (for example, average 'Power' (a strength stat) and 'Grace' (a dexterity stat) to get 'Agility', from which come your reflex bonuses, etc.). I've seen systems that work like that, and its somewhat interesting but alot of the time you still aren't 'realistic' and you've just added alot of complexity.
So, the short answer is "No, they shouldn't be one stat because they don't completely overlap and its interesting to break them out, but yes, they are somewhat dependent on each other but for the purposes of play we can safely ignore that."
But the D&D system is just not set up for it, and its not clear that we'd gain alot by converting D20 into a system with 18 or more ability scores that have derived abilities as base skills and so forth (for example, average 'Power' (a strength stat) and 'Grace' (a dexterity stat) to get 'Agility', from which come your reflex bonuses, etc.). I've seen systems that work like that, and its somewhat interesting but alot of the time you still aren't 'realistic' and you've just added alot of complexity.
So, the short answer is "No, they shouldn't be one stat because they don't completely overlap and its interesting to break them out, but yes, they are somewhat dependent on each other but for the purposes of play we can safely ignore that."